Space Engineers

Space Engineers

Water Mod
Showing 111-120 of 162 entries
< 1 ... 10  11  12  13  14 ... 17 >
Update: 4 May, 2021 @ 1:59pm

Version 10
* Fixed API
* Registering and updating is now automatic, water objects are accessed through the static `WaterModAPI.Waters`
* Updated installation and usage guide in #water-api pins

Update: 3 May, 2021 @ 7:37am

Version 2.9
* Improved bubble rendering
* Added /wrate to change the rate at which ice is collected
* Fixed /wcrush parse failure message
* Added /wcolor to change the color of the fog
* Potentionally fixed crash in Draw()

Update: 18 Apr, 2021 @ 3:28pm

Version 2.8
* Improved wake rendering
* Vents can not collect oxygen under water

Update: 17 Apr, 2021 @ 5:11pm

Version 2.7
* Improved command permissions
* Fixed water being culled on cameras/turrets with zoom
* Optimization to splash rendering
* Improved splash effects
* Improved wake effects
* Optimization to wake rendering
* Improved wake rendering
* Voxels are now accounted for sound volume
* Made seagull cawing less frequent
* Improved floating-point precision of large water sources

Update: 20 Mar, 2021 @ 7:35am

Version 2.6
* Fixed SunOccluder entity being created on DS
* Fixed sun not being occluded underwater

Update: 12 Mar, 2021 @ 3:49pm

Version 2.5
* Fixed culling

Update: 8 Mar, 2021 @ 3:12pm

Version 2.4
* Fixed common culling issue
* Fixed issue with turbines

Update: 8 Mar, 2021 @ 7:54am

Update: 8 Mar, 2021 @ 5:48am

Update: 6 Mar, 2021 @ 8:24am

Version 2.3
* Added old water texture `JWaterOld`
* Added water texture `JWaterDark`
* Added water texture `JWaterLight`
* Added water texture `JWaterFull`
* Render optimization
* Improved surface fade
* Improved Russian Translation
* Fixed entity at world center