Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
Viser 81–90 av 113 bidrag
< 1 ... 7  8  9  10  11  12 >
Oppdatering: 15. apr. 2020 @ 17.45

Posted some updates, this should fix a LOT with technology. Also, there are three stages of Nanite Ships:

- Nanite Interdictor
- Nanite Mothership
- Nanite Core

Oppdatering: 15. apr. 2020 @ 4.11

Origin Icons fixed! Looks nice!

Oppdatering: 6. apr. 2020 @ 21.01

Nanite Technology Insights Work! With it's own event chain

Oppdatering: 2. apr. 2020 @ 11.32

Added the Bio-Processor Foundry District to Nanite Forgeworlds. Which will provide 6 jobs, 6 housing, and in total turn 18 food into 24 energy

Oppdatering: 29. mars 2020 @ 20.13

Oppdatering: 29. feb. 2020 @ 13.14

It's now not possible to re-harvest forgeworlds

Oppdatering: 29. feb. 2020 @ 3.35

You can now *choose* to colonize OR harvest worlds you colonize

Oppdatering: 28. feb. 2020 @ 14.46

Updated some changes, harvest worlds now become forgeworlds at the end

also gave some Nanite / Dessanu Traits at 0 cost

Oppdatering: 9. feb. 2020 @ 14.09

Added planet flags for compatibility:

Harvest World: "has_planet_flag = pc_bh_harvest"
Harvested World (Depleted): "has_planet_flag = pc_bh_harvested"
Nanite Forgeworld: "has_planet_flag = pc_nanite_forgeworld"

Oppdatering: 9. feb. 2020 @ 13.25

Adjusted Nanite Factory placement requirements! Should be MUCH easier now!

Can now be placed on Stars with a factory

Can now be placed in system with habitable worlds