Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
Näytetään 91–100 / 113
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Päivitys: 4.2.2020 klo 9.24

Resource Income Update! Major buff to harvesting planets:

SMALL DEPOSIT:
physics_research = 6
society_research = 6
engineering_research = 6
unity = 10
alloys = 6
minerals = 10
food = 20

MEDIUM DEPOSIT:
physics_research = 8
society_research = 8
engineering_research = 8
unity = 10
alloys = 12
minerals = 20
food = 40

LARGE DEPOSIT:
physics_research = 15
society_research = 15
engineering_research = 15
unity = 10
alloys = 20
minerals = 40
food = 80

Päivitys: 4.2.2020 klo 7.42

Added NOT = { has_planet_flag = apsr_planet }

For compatibility with APSR Mod

Päivitys: 27.1.2020 klo 18.55

Päivitys: 27.1.2020 klo 11.59

Archaeological Site are no longer harvestable! (This should minimize headaches!)

Päivitys: 26.1.2020 klo 18.58

Guardians can now be any variation of Militarist and Spiritualist (less restrictive)

Päivitys: 26.1.2020 klo 12.12

Updated!

Fixed Guardian / Harvester world Districts! (Now wayyy better and not poopy)

Fixed Wargoals! (Again)

Päivitys: 25.1.2020 klo 2.38

Fixed wargoal issue!

Päivitys: 24.1.2020 klo 10.13

Gam Breaking Bug (Again)

Päivitys: 24.1.2020 klo 2.09

colony ship constraints to ensure colony ship costs only 300 energy and 50 nanites

Päivitys: 24.1.2020 klo 1.10

Nanite World in the Harvester Empire starting system now has the terraforming candidate modifier