Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
Viser 91-100 af 113 forekomster
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Opdatering: 4. feb. 2020 kl. 9:24

Resource Income Update! Major buff to harvesting planets:

SMALL DEPOSIT:
physics_research = 6
society_research = 6
engineering_research = 6
unity = 10
alloys = 6
minerals = 10
food = 20

MEDIUM DEPOSIT:
physics_research = 8
society_research = 8
engineering_research = 8
unity = 10
alloys = 12
minerals = 20
food = 40

LARGE DEPOSIT:
physics_research = 15
society_research = 15
engineering_research = 15
unity = 10
alloys = 20
minerals = 40
food = 80

Opdatering: 4. feb. 2020 kl. 7:42

Added NOT = { has_planet_flag = apsr_planet }

For compatibility with APSR Mod

Opdatering: 27. jan. 2020 kl. 18:55

Opdatering: 27. jan. 2020 kl. 11:59

Archaeological Site are no longer harvestable! (This should minimize headaches!)

Opdatering: 26. jan. 2020 kl. 18:58

Guardians can now be any variation of Militarist and Spiritualist (less restrictive)

Opdatering: 26. jan. 2020 kl. 12:12

Updated!

Fixed Guardian / Harvester world Districts! (Now wayyy better and not poopy)

Fixed Wargoals! (Again)

Opdatering: 25. jan. 2020 kl. 2:38

Fixed wargoal issue!

Opdatering: 24. jan. 2020 kl. 10:13

Gam Breaking Bug (Again)

Opdatering: 24. jan. 2020 kl. 2:09

colony ship constraints to ensure colony ship costs only 300 energy and 50 nanites

Opdatering: 24. jan. 2020 kl. 1:10

Nanite World in the Harvester Empire starting system now has the terraforming candidate modifier