Stellaris
Guilli's Technologies
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Mis à jour le : 23 mai 2020 à 1h21

Added +1 edict capacity to a tech to fit the theme and account for the edict changes

Mis à jour le : 13 mai 2020 à 21h50

Mis à jour le : 12 avr. 2020 à 4h20

Updated:
* You now get a few random early game technologies partially finished at the start of the game
* When you finish a technology, there's a small chance you get a partially finished technology to research based on your ethics choices. Eg: a militarist might get a partially researched fire rate tech.
Only technologies from this mod are gives this way. This should reduce the mod technologies overcrowding the technology tree too much.

Mis à jour le : 19 mars 2020 à 2h10

Mis à jour le : 3 nov. 2019 à 0h25

Updated to 2.5

Mis à jour le : 20 aout 2019 à 23h27

Fixed missing localisations

Mis à jour le : 13 aout 2019 à 23h58

- Changed the researchers bonus to a research station bonus
- Early research bonuses provide +1 research alternative now
- fixed ministry of culture having negative mineral cost to build
- techs that add starbase collection/protection now unlock a unique starbase building to boost these
- tweaked spawn chances of some techs
- attempting fix to get ai to tech better past tier 3 techs

Mis à jour le : 15 juil. 2019 à 6h22

- fixed blurry tech icons for medium and low graphics settings
- texture files are smaller and have less impact on performance
- added NSC ship bonus compatibility (economic_categories)

Mis à jour le : 9 juil. 2019 à 11h48

- starbase trade collection tech bonus replaced with trade attractiveness. Was buggy and doesn't work correctly!
- fixed job research speed techs not having previous techs as a requirement
- excluded a few more early science ship / constructor ships techs from the AI so they dont needless slow down in their own tech pase
- added and improved the timing some techs dissapear at. Most early game tech involving science ships, colony ships, construction ships and base resources dissapear after 25 to 50 ingame years.

Mis à jour le : 7 juil. 2019 à 8h58

Added German Localisation, thanks to Philip! Thank you!