Stellaris
Guilli's Technologies
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Mis à jour le : 7 oct. 2022 à 23h57

Updated to match game version nr 3.5
Fixed missing economic_category data
Improved the bounty office and trade outpost star base buildings from this mod
Fixed a missing modifier localisation for small defensive platform upkeep

Mis à jour le : 12 mai 2022 à 9h15

Updated to v3.4
*Fixed various bugs and missing localisation as well

Mis à jour le : 12 mars 2022 à 5h17

Adjusted some tech triggers with the rare planet habitability techs
Adjusted some tech bonuses to be less strong

Mis à jour le : 25 févr. 2022 à 3h35

Updated to version 3.3 of the game.

Mis à jour le : 24 nov. 2021 à 8h05

Quick Compatibility update for 3.2.
Added exists = owner trigger check for gr_event

Mis à jour le : 14 sept. 2021 à 8h05

• Made compatible with 3.1 Lem update

Mis à jour le : 19 juin 2021 à 3h24

Updated:

Adjusted some tech weights so techs effecting early game show up a bit earlier
Adjusted some tech weights so some techs are bit rarer giving vanilla techs more chance to show up
Adjusted the rare early game techs (science/construction ship cost/buildspeed) so they are vastly cheaper to research
Improved some AI weights
Rebalanced a few techs and replaced non-functioning weapon bonuses with more generic ones
Replaced some non-functioning tech bonuses with starbase and defensive station bonuses
Some minor typo fixes

Mis à jour le : 15 avr. 2021 à 9h14

Updated to v 3.0.1

Mis à jour le : 4 janv. 2021 à 7h07

The goal of this update was to make the techs less common and make the mod feel better to play with every time you need to pick a new tech to research. Please let me know how it feels.

* All modded techs have had their weights (chance to appear) adjusted to be more rare.
* Most tech bonuses have increased to make them a bit more impactful and to account for the weight changes
* A few techs were changed to be actual rare techs
* Removed the "mechanic" that randomly gave you finished or half finished techs at the game start
* early game science ship and constructor techs only cost 100 research and have been turned into rare techs. Their bonuses have been increased a LOT and these techs stop showing up after 25 years.

Mis à jour le : 31 oct. 2020 à 0h19