Stellaris
Guilli's Technologies
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Обновление: 23 май 2020 в 1:21

Added +1 edict capacity to a tech to fit the theme and account for the edict changes

Обновление: 13 май 2020 в 21:50

Обновление: 12 апр. 2020 в 4:20

Updated:
* You now get a few random early game technologies partially finished at the start of the game
* When you finish a technology, there's a small chance you get a partially finished technology to research based on your ethics choices. Eg: a militarist might get a partially researched fire rate tech.
Only technologies from this mod are gives this way. This should reduce the mod technologies overcrowding the technology tree too much.

Обновление: 19 март 2020 в 2:10

Обновление: 3 ноем. 2019 в 0:25

Updated to 2.5

Обновление: 20 авг. 2019 в 23:27

Fixed missing localisations

Обновление: 13 авг. 2019 в 23:58

- Changed the researchers bonus to a research station bonus
- Early research bonuses provide +1 research alternative now
- fixed ministry of culture having negative mineral cost to build
- techs that add starbase collection/protection now unlock a unique starbase building to boost these
- tweaked spawn chances of some techs
- attempting fix to get ai to tech better past tier 3 techs

Обновление: 15 юли 2019 в 6:22

- fixed blurry tech icons for medium and low graphics settings
- texture files are smaller and have less impact on performance
- added NSC ship bonus compatibility (economic_categories)

Обновление: 9 юли 2019 в 11:48

- starbase trade collection tech bonus replaced with trade attractiveness. Was buggy and doesn't work correctly!
- fixed job research speed techs not having previous techs as a requirement
- excluded a few more early science ship / constructor ships techs from the AI so they dont needless slow down in their own tech pase
- added and improved the timing some techs dissapear at. Most early game tech involving science ships, colony ships, construction ships and base resources dissapear after 25 to 50 ingame years.

Обновление: 7 юли 2019 в 8:58

Added German Localisation, thanks to Philip! Thank you!