Stellaris
Guilli's Technologies
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Actualización: 23 MAY 2020 a las 1:21 a. m.

Added +1 edict capacity to a tech to fit the theme and account for the edict changes

Actualización: 13 MAY 2020 a las 9:50 p. m.

Actualización: 12 ABR 2020 a las 4:20 a. m.

Updated:
* You now get a few random early game technologies partially finished at the start of the game
* When you finish a technology, there's a small chance you get a partially finished technology to research based on your ethics choices. Eg: a militarist might get a partially researched fire rate tech.
Only technologies from this mod are gives this way. This should reduce the mod technologies overcrowding the technology tree too much.

Actualización: 19 MAR 2020 a las 2:10 a. m.

Actualización: 3 NOV 2019 a las 12:25 a. m.

Updated to 2.5

Actualización: 20 AGO 2019 a las 11:27 p. m.

Fixed missing localisations

Actualización: 13 AGO 2019 a las 11:58 p. m.

- Changed the researchers bonus to a research station bonus
- Early research bonuses provide +1 research alternative now
- fixed ministry of culture having negative mineral cost to build
- techs that add starbase collection/protection now unlock a unique starbase building to boost these
- tweaked spawn chances of some techs
- attempting fix to get ai to tech better past tier 3 techs

Actualización: 15 JUL 2019 a las 6:22 a. m.

- fixed blurry tech icons for medium and low graphics settings
- texture files are smaller and have less impact on performance
- added NSC ship bonus compatibility (economic_categories)

Actualización: 9 JUL 2019 a las 11:48 a. m.

- starbase trade collection tech bonus replaced with trade attractiveness. Was buggy and doesn't work correctly!
- fixed job research speed techs not having previous techs as a requirement
- excluded a few more early science ship / constructor ships techs from the AI so they dont needless slow down in their own tech pase
- added and improved the timing some techs dissapear at. Most early game tech involving science ships, colony ships, construction ships and base resources dissapear after 25 to 50 ingame years.

Actualización: 7 JUL 2019 a las 8:58 a. m.

Added German Localisation, thanks to Philip! Thank you!