Stellaris

Stellaris

! Starnet for NSC3
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Uppdatering: 27 jun, 2022 @ 15:47

- Updated ! Starnet for NSC2 to 3.4 (GitHub[github.com]. Will use mixed fleets and mixed section templates for now but it will work. NSC2 specific optimisations are on to-do. Load order:
1. StarNet / StarTech
2. NSC2
3. This patch

Uppdatering: 1 dec, 2021 @ 4:39

Uppdatering: 1 dec, 2021 @ 4:26

Disabled orbital lab modules (they were removed from NSC2). Will remove them later, but by disabling them the update will be savegame-compatible while having the same outcome (noone can build orbital labs).

Changes:
starbase_modules

Uppdatering: 29 nov, 2021 @ 13:54

Uppdatering: 2 aug, 2021 @ 4:52

Some of the changes in today's starnet patch required to be copied here (technology weights changes to be exact).

Uppdatering: 12 jun, 2021 @ 7:02

Included the NSC2 fix for the new hip display feature (the game will no longer crash if you are one of the people who have access to the ship design reveal).

I don't have access to it, so can't tell if it works, but, I think, it works.

Uppdatering: 23 maj, 2021 @ 14:25

"Become the Crisis" AI in some conditions used to stop building ships, now they won't.

Uppdatering: 22 maj, 2021 @ 10:06

No game-changing changes, this patch is made for compatibility purposes.

Uppdatering: 20 maj, 2021 @ 1:13

Uppdatering: 20 maj, 2021 @ 0:59

Few more starbase changes.