Stellaris
! Starnet for NSC3
Visualizzazione di 21-30 elementi su 65
< 1  2  3  4  5  6  7 >
Aggiornamento: 27 giu 2022, 15:47

- Updated ! Starnet for NSC2 to 3.4 (GitHub[github.com]. Will use mixed fleets and mixed section templates for now but it will work. NSC2 specific optimisations are on to-do. Load order:
1. StarNet / StarTech
2. NSC2
3. This patch

Aggiornamento: 1 dic 2021, 4:39

Aggiornamento: 1 dic 2021, 4:26

Disabled orbital lab modules (they were removed from NSC2). Will remove them later, but by disabling them the update will be savegame-compatible while having the same outcome (noone can build orbital labs).

Changes:
starbase_modules

Aggiornamento: 29 nov 2021, 13:54

Aggiornamento: 2 ago 2021, 4:52

Some of the changes in today's starnet patch required to be copied here (technology weights changes to be exact).

Aggiornamento: 12 giu 2021, 7:02

Included the NSC2 fix for the new hip display feature (the game will no longer crash if you are one of the people who have access to the ship design reveal).

I don't have access to it, so can't tell if it works, but, I think, it works.

Aggiornamento: 23 mag 2021, 14:25

"Become the Crisis" AI in some conditions used to stop building ships, now they won't.

Aggiornamento: 22 mag 2021, 10:06

No game-changing changes, this patch is made for compatibility purposes.

Aggiornamento: 20 mag 2021, 1:13

Aggiornamento: 20 mag 2021, 0:59

Few more starbase changes.