Stellaris
~ StarNet AI
Hiển thị 311-320 trong 591 mục
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Cập nhật: 12 Thg05, 2020 @ 3:06pm

AI will be more likely to peace out at 100% WE.

Cập nhật: 12 Thg05, 2020 @ 1:00pm

Cập nhật: 12 Thg05, 2020 @ 12:49pm

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://sp.zhabite.com/sharedfiles/filedetails/?id=2093874912

Cập nhật: 10 Thg05, 2020 @ 10:42pm

Changed branch office priorities (now it's research navalcap alloys and consgoods).

Cập nhật: 10 Thg05, 2020 @ 7:27am

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

Cập nhật: 7 Thg05, 2020 @ 3:28am

District and pop_job changes (mostly for gestalts)

Cập nhật: 6 Thg05, 2020 @ 4:16pm

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

Cập nhật: 6 Thg05, 2020 @ 11:15am

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

Cập nhật: 2 Thg05, 2020 @ 4:03am

Included some fixes by TechSY730 (check out his other mods at https://sp.zhabite.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

Cập nhật: 30 Thg04, 2020 @ 10:30pm

Added better fallback for lithoids.