Stellaris
~ StarNet AI
591 sonuçtan 311 ile 320 arası gösteriliyor
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Güncelleme: 12 May 2020 @ 15:06

AI will be more likely to peace out at 100% WE.

Güncelleme: 12 May 2020 @ 13:00

Güncelleme: 12 May 2020 @ 12:49

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://sp.zhabite.com/sharedfiles/filedetails/?id=2093874912

Güncelleme: 10 May 2020 @ 22:42

Changed branch office priorities (now it's research navalcap alloys and consgoods).

Güncelleme: 10 May 2020 @ 7:27

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

Güncelleme: 7 May 2020 @ 3:28

District and pop_job changes (mostly for gestalts)

Güncelleme: 6 May 2020 @ 16:16

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

Güncelleme: 6 May 2020 @ 11:15

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

Güncelleme: 2 May 2020 @ 4:03

Included some fixes by TechSY730 (check out his other mods at https://sp.zhabite.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

Güncelleme: 30 Nis 2020 @ 22:30

Added better fallback for lithoids.