Stellaris
~ StarNet AI
กำลังแสดง 311-320 จาก 591 รายการ
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อัปเดต: 12 พ.ค. 2020 @ 3: 06pm

AI will be more likely to peace out at 100% WE.

อัปเดต: 12 พ.ค. 2020 @ 1: 00pm

อัปเดต: 12 พ.ค. 2020 @ 12: 49pm

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://sp.zhabite.com/sharedfiles/filedetails/?id=2093874912

อัปเดต: 10 พ.ค. 2020 @ 10: 42pm

Changed branch office priorities (now it's research navalcap alloys and consgoods).

อัปเดต: 10 พ.ค. 2020 @ 7: 27am

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

อัปเดต: 7 พ.ค. 2020 @ 3: 28am

District and pop_job changes (mostly for gestalts)

อัปเดต: 6 พ.ค. 2020 @ 4: 16pm

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

อัปเดต: 6 พ.ค. 2020 @ 11: 15am

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

อัปเดต: 2 พ.ค. 2020 @ 4: 03am

Included some fixes by TechSY730 (check out his other mods at https://sp.zhabite.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

อัปเดต: 30 เม.ย. 2020 @ 10: 30pm

Added better fallback for lithoids.