Stellaris
~ StarNet AI
Показване на 311 — 320 от 591 постъпления
< 1 ... 30  31  32  33  34 ... 60 >
Обновление: 12 май 2020 в 15:06

AI will be more likely to peace out at 100% WE.

Обновление: 12 май 2020 в 13:00

Обновление: 12 май 2020 в 12:49

Updated the mod to work with 2.7.1.

If you are playing 2.6.3 (it's more stable) the old version of the mod is available at https://sp.zhabite.com/sharedfiles/filedetails/?id=2093874912

Обновление: 10 май 2020 в 22:42

Changed branch office priorities (now it's research navalcap alloys and consgoods).

Обновление: 10 май 2020 в 7:27

Ai will now build more titans.

Common origin federations are much less likely to fall apart (hegemon federations still do fall apart, I need to invent somethign new for these, they lack an opinion modifier for me to change. Will do it later).

Changed some personality behaviors (xenophobic isolationists will fight less now).

Обновление: 7 май 2020 в 3:28

District and pop_job changes (mostly for gestalts)

Обновление: 6 май 2020 в 16:16

Fixed juggernaut requirement, noticably improved handling of shattered ring non-gestalts.

Обновление: 6 май 2020 в 11:15

Building changes, district changes, tradition changes.

Mostly small bugfixes (rogue servitors with their organic paradise madness), slight improvements for void dwellers and shattered ringers (they are still not at the point I want them to be, but a bit better).

Обновление: 2 май 2020 в 4:03

Included some fixes by TechSY730 (check out his other mods at https://sp.zhabite.com/profiles/76561198017276094/myworkshopfiles/?appid=281990 )

Namely AI will focus on dyson sphere/matter decompressor/shipyard/coordinating centre more.

Also AI will be less eager to switch their food policies to fix the problems in the economy.

Обновление: 30 апр. 2020 в 22:30

Added better fallback for lithoids.