Stellaris
~ StarNet AI
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Mis à jour le : 28 avr. 2019 à 5h48

AI will now prepare for arcology project before picking the perk. Also improved management of the ecumenopolis itself and changed lategame logic a bit to make it stronger.

Mis à jour le : 27 avr. 2019 à 3h30

Fixed some lategame inefficiencies (advanced resource management, weird desire to use L-size battleships instead of XL-sized)

Mis à jour le : 26 avr. 2019 à 22h13

Fixed AI not building ecumenopolis properly.

Fixed AI not building fleet between the time it has cruisers and launchers.

Mis à jour le : 26 avr. 2019 à 14h23

Fixed a bug where one of the fleet-assisting events made fleets follow starbase instead of doomstacking.

Optimised few economy constant via testruns.

Mis à jour le : 25 avr. 2019 à 3h50

Improved ship layouts a bit, AI will now prefer M weapons until they get good tracking.

Fixed a bug which caused AI not to hire admirals. Made AI more likely to doomstack.

Small changes to economy, now there is additional level ("terrible"), helps manage crises and ensign performance.

Mis à jour le : 24 avr. 2019 à 8h05

Fixed few issues which caused AI to be too passive around 2280.

Minor changes for weapon choices and military spending.

Mis à jour le : 24 avr. 2019 à 8h03

Initial Upload

Mis à jour le : 23 avr. 2019 à 7h21

Fixed too large threat generation of conquered starbases. Also increased distance modifier for threat generation. These changes intend to prevent the "Galactic Coalition" emerging after just one empire killed the other. Eventually coalitions will still appear (and it's fine) but they should be more local in nature.

Fixed overprioritisation of assimilators and servitors on food (they still a bit overbuild it but nowhere near the old levels).

Ai will now switch to science much more quickly once their alloy start stockpiling.

Tuned a bit the chance of AIs to surrender/status quo. The system still is somewhat sporadic but there should be much smaller amount of "eternal wars".

Mis à jour le : 22 avr. 2019 à 13h07

Made AI a bit more likely to end wars to prevent stalemates.

Fixed an issue when AI wasn't demolishing factories

Ai used to have some power issues on their ships, now they will prioritise energy sources more.

Mis à jour le : 22 avr. 2019 à 9h27

Made AI more likely to ascend.

Fixed overfocus on alloys in some cases.

Fixed rare bug where players and AIs could use amoeba weapons (think it can happen even in vanilla).