Stellaris
~ StarNet AI
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更新: 2021年5月20日 @ 10時12分

Small patch. Stein (feel free to check out his AI mod at https://sp.zhabite.com/sharedfiles/filedetails/?id=2470725052 ) figured out the reason why AI don't use resource edicts neither when modded nor in vanilla. So now they will use those edicts. Also did small cleanup on buildings files.

Changes:

Buildings, ai_budget.

更新: 2021年5月20日 @ 3時23分

New patch apparently has a brand new harmful define, had to set it to the negatives.

No major changes.

更新: 2021年5月20日 @ 2時38分

This patch is following PDX release of 3.0.3. The mod now works with 3.0.3 and includes all the changes from 3.0.3.

Almost all important files were changed.

更新: 2021年5月17日 @ 12時38分

Ok, now definitely the last patch (in the next few days). Fixed a bug where ai wasn't building research labs caused by today's patch. I am sorry, I truly should be more organised with this.

Buildings changes.

更新: 2021年5月17日 @ 11時41分

I think I truly should stop updating that often...

Bug fix, no important files changed

更新: 2021年5月17日 @ 10時45分

Fixed a problem when humans were not allowed to upgrade when lacking strategical income.

Buildings changes.

更新: 2021年5月16日 @ 16時28分

Some rogue servitor improvements, but don't expect miracles.

Also somehow AI learnt how to prioritise my fake jobs. Not sure what have I done to cause this, implemented a workaround. I wish ai_resource_production was working so I didn't have to play with a positron sea of fake jobs.

Building changes.

更新: 2021年5月16日 @ 15時42分

Steam error is not letting me reupload a proper version.

更新: 2021年5月16日 @ 15時30分

更新: 2021年5月16日 @ 11時11分

Large patch.

Turns out in some cases the "fake resource" trick wasn't working. Now I investigated exact conditions for when the trick works and when it doesn't and now it works all the time.

No substantial files were changed.