Stellaris

Stellaris

~ StarNet AI
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Opdatering: 20. maj 2021 kl. 10:12

Small patch. Stein (feel free to check out his AI mod at https://sp.zhabite.com/sharedfiles/filedetails/?id=2470725052 ) figured out the reason why AI don't use resource edicts neither when modded nor in vanilla. So now they will use those edicts. Also did small cleanup on buildings files.

Changes:

Buildings, ai_budget.

Opdatering: 20. maj 2021 kl. 3:23

New patch apparently has a brand new harmful define, had to set it to the negatives.

No major changes.

Opdatering: 20. maj 2021 kl. 2:38

This patch is following PDX release of 3.0.3. The mod now works with 3.0.3 and includes all the changes from 3.0.3.

Almost all important files were changed.

Opdatering: 17. maj 2021 kl. 12:38

Ok, now definitely the last patch (in the next few days). Fixed a bug where ai wasn't building research labs caused by today's patch. I am sorry, I truly should be more organised with this.

Buildings changes.

Opdatering: 17. maj 2021 kl. 11:41

I think I truly should stop updating that often...

Bug fix, no important files changed

Opdatering: 17. maj 2021 kl. 10:45

Fixed a problem when humans were not allowed to upgrade when lacking strategical income.

Buildings changes.

Opdatering: 16. maj 2021 kl. 16:28

Some rogue servitor improvements, but don't expect miracles.

Also somehow AI learnt how to prioritise my fake jobs. Not sure what have I done to cause this, implemented a workaround. I wish ai_resource_production was working so I didn't have to play with a positron sea of fake jobs.

Building changes.

Opdatering: 16. maj 2021 kl. 15:42

Steam error is not letting me reupload a proper version.

Opdatering: 16. maj 2021 kl. 15:30

Opdatering: 16. maj 2021 kl. 11:11

Large patch.

Turns out in some cases the "fake resource" trick wasn't working. Now I investigated exact conditions for when the trick works and when it doesn't and now it works all the time.

No substantial files were changed.