Stellaris
~ StarNet AI
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Обновление: 20 май 2021 в 10:12

Small patch. Stein (feel free to check out his AI mod at https://sp.zhabite.com/sharedfiles/filedetails/?id=2470725052 ) figured out the reason why AI don't use resource edicts neither when modded nor in vanilla. So now they will use those edicts. Also did small cleanup on buildings files.

Changes:

Buildings, ai_budget.

Обновление: 20 май 2021 в 3:23

New patch apparently has a brand new harmful define, had to set it to the negatives.

No major changes.

Обновление: 20 май 2021 в 2:38

This patch is following PDX release of 3.0.3. The mod now works with 3.0.3 and includes all the changes from 3.0.3.

Almost all important files were changed.

Обновление: 17 май 2021 в 12:38

Ok, now definitely the last patch (in the next few days). Fixed a bug where ai wasn't building research labs caused by today's patch. I am sorry, I truly should be more organised with this.

Buildings changes.

Обновление: 17 май 2021 в 11:41

I think I truly should stop updating that often...

Bug fix, no important files changed

Обновление: 17 май 2021 в 10:45

Fixed a problem when humans were not allowed to upgrade when lacking strategical income.

Buildings changes.

Обновление: 16 май 2021 в 16:28

Some rogue servitor improvements, but don't expect miracles.

Also somehow AI learnt how to prioritise my fake jobs. Not sure what have I done to cause this, implemented a workaround. I wish ai_resource_production was working so I didn't have to play with a positron sea of fake jobs.

Building changes.

Обновление: 16 май 2021 в 15:42

Steam error is not letting me reupload a proper version.

Обновление: 16 май 2021 в 15:30

Обновление: 16 май 2021 в 11:11

Large patch.

Turns out in some cases the "fake resource" trick wasn't working. Now I investigated exact conditions for when the trick works and when it doesn't and now it works all the time.

No substantial files were changed.