Stellaris
~ StarNet AI
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Mis à jour le : 20 mai 2021 à 10h12

Small patch. Stein (feel free to check out his AI mod at https://sp.zhabite.com/sharedfiles/filedetails/?id=2470725052 ) figured out the reason why AI don't use resource edicts neither when modded nor in vanilla. So now they will use those edicts. Also did small cleanup on buildings files.

Changes:

Buildings, ai_budget.

Mis à jour le : 20 mai 2021 à 3h23

New patch apparently has a brand new harmful define, had to set it to the negatives.

No major changes.

Mis à jour le : 20 mai 2021 à 2h38

This patch is following PDX release of 3.0.3. The mod now works with 3.0.3 and includes all the changes from 3.0.3.

Almost all important files were changed.

Mis à jour le : 17 mai 2021 à 12h38

Ok, now definitely the last patch (in the next few days). Fixed a bug where ai wasn't building research labs caused by today's patch. I am sorry, I truly should be more organised with this.

Buildings changes.

Mis à jour le : 17 mai 2021 à 11h41

I think I truly should stop updating that often...

Bug fix, no important files changed

Mis à jour le : 17 mai 2021 à 10h45

Fixed a problem when humans were not allowed to upgrade when lacking strategical income.

Buildings changes.

Mis à jour le : 16 mai 2021 à 16h28

Some rogue servitor improvements, but don't expect miracles.

Also somehow AI learnt how to prioritise my fake jobs. Not sure what have I done to cause this, implemented a workaround. I wish ai_resource_production was working so I didn't have to play with a positron sea of fake jobs.

Building changes.

Mis à jour le : 16 mai 2021 à 15h42

Steam error is not letting me reupload a proper version.

Mis à jour le : 16 mai 2021 à 15h30

Mis à jour le : 16 mai 2021 à 11h11

Large patch.

Turns out in some cases the "fake resource" trick wasn't working. Now I investigated exact conditions for when the trick works and when it doesn't and now it works all the time.

No substantial files were changed.