Stellaris
Local Production
Показані результати 11–20 із 30
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Оновлено: 29 берез. 2022 о 11:08

-Added ability to negate some deficits with starbase buildings
-Energy surpluses now effect either specialists/complex drones if organic, or robot production generally for machine empires, not both
-Added a backup event to re-add local production features if they accidentally get removed by another mod.

Оновлено: 24 берез. 2022 о 21:57

-Complete Rework. Local Production is now a Planetary Feature that dynamically applies modifiers based on the local surplus/deficit of various goods.

Оновлено: 17 берез. 2020 о 14:40

-Now properly updated for 2.6
-Fixed a vanilla bug where they changed replicators to using alloys, but not roboticists.

Оновлено: 17 берез. 2020 о 12:45

-Reverted to 2.5 version to fix a few bugs

Оновлено: 17 берез. 2020 о 6:47

Version Update. No Changes.
Accidentally double clicked the upload button

Оновлено: 17 берез. 2020 о 6:47

Оновлено: 9 листоп. 2019 о 19:07

Fixed lithoid spawning drones getting the munchies for food instead of minerals

Оновлено: 4 листоп. 2019 о 13:46

Launcher Update issues

Оновлено: 4 листоп. 2019 о 13:00

Remembered to change the version number

Оновлено: 4 листоп. 2019 о 12:58

Update for 2.5. Miners now reduce lithoid pop upkeep (just like farmers do for reglar pops)