Stellaris
Local Production
กำลังแสดง 11-20 จาก 30 รายการ
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อัปเดต: 29 มี.ค. 2022 @ 11: 08am

-Added ability to negate some deficits with starbase buildings
-Energy surpluses now effect either specialists/complex drones if organic, or robot production generally for machine empires, not both
-Added a backup event to re-add local production features if they accidentally get removed by another mod.

อัปเดต: 24 มี.ค. 2022 @ 9: 57pm

-Complete Rework. Local Production is now a Planetary Feature that dynamically applies modifiers based on the local surplus/deficit of various goods.

อัปเดต: 17 มี.ค. 2020 @ 2: 40pm

-Now properly updated for 2.6
-Fixed a vanilla bug where they changed replicators to using alloys, but not roboticists.

อัปเดต: 17 มี.ค. 2020 @ 12: 45pm

-Reverted to 2.5 version to fix a few bugs

อัปเดต: 17 มี.ค. 2020 @ 6: 47am

Version Update. No Changes.
Accidentally double clicked the upload button

อัปเดต: 17 มี.ค. 2020 @ 6: 47am

อัปเดต: 9 พ.ย. 2019 @ 7: 07pm

Fixed lithoid spawning drones getting the munchies for food instead of minerals

อัปเดต: 4 พ.ย. 2019 @ 1: 46pm

Launcher Update issues

อัปเดต: 4 พ.ย. 2019 @ 1: 00pm

Remembered to change the version number

อัปเดต: 4 พ.ย. 2019 @ 12: 58pm

Update for 2.5. Miners now reduce lithoid pop upkeep (just like farmers do for reglar pops)