Stellaris
Local Production
Visualizzazione di 11-20 elementi su 30
< 1  2  3 >
Aggiornamento: 29 mar 2022, 11:08

-Added ability to negate some deficits with starbase buildings
-Energy surpluses now effect either specialists/complex drones if organic, or robot production generally for machine empires, not both
-Added a backup event to re-add local production features if they accidentally get removed by another mod.

Aggiornamento: 24 mar 2022, 21:57

-Complete Rework. Local Production is now a Planetary Feature that dynamically applies modifiers based on the local surplus/deficit of various goods.

Aggiornamento: 17 mar 2020, 14:40

-Now properly updated for 2.6
-Fixed a vanilla bug where they changed replicators to using alloys, but not roboticists.

Aggiornamento: 17 mar 2020, 12:45

-Reverted to 2.5 version to fix a few bugs

Aggiornamento: 17 mar 2020, 6:47

Version Update. No Changes.
Accidentally double clicked the upload button

Aggiornamento: 17 mar 2020, 6:47

Aggiornamento: 9 nov 2019, 19:07

Fixed lithoid spawning drones getting the munchies for food instead of minerals

Aggiornamento: 4 nov 2019, 13:46

Launcher Update issues

Aggiornamento: 4 nov 2019, 13:00

Remembered to change the version number

Aggiornamento: 4 nov 2019, 12:58

Update for 2.5. Miners now reduce lithoid pop upkeep (just like farmers do for reglar pops)