Stellaris
Extra Ship Components 3.0 [2.3.3]
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Actualización: 23 DIC 2018 a las 1:59 p. m.

- Changed Quantum Computation Node. Again. It once again gives regular researcher jobs instead of special ones, BUT it also has a passive science/unity production now.
- Removed broken flags from FE buildings.
- Cleaned up a few triggers for authority-limited buildings and global flags for ESC events.

Actualización: 17 DIC 2018 a las 12:06 p. m.

- Removed duplicate of "summon ESC menu" edict.
- Fixed on_action trigger for late game. *

Actualización: 16 DIC 2018 a las 8:46 a. m.

- Increased component weights for tier 7 and 8 reactors. Hopefully, this fizes some issues with auto-generated/auto-upgraded design.

Actualización: 16 DIC 2018 a las 5:32 a. m.

- Added support for NSC Annihilator cannon

Actualización: 15 DIC 2018 a las 1:19 p. m.

- Halved Zro production by Zro Distillers.
- Fixed Gravity Manipulation Techniques and Advanced Materials technologies having wrong prerequisites.

Actualización: 15 DIC 2018 a las 11:15 a. m.

- Added FE-tier buildinings for Living Crystals, Gravitic Anomalies, Psionic Charges and Nanites.
- Added Zro Distillery building with accompanying jobs. Allow production of Zro from more readily-available materials.
- Fixed Reprocessing Plant applying one of its planet modifiers twice.
- Fixed tier 2 nanite X-slot weapon having way too high rate of fire.
- Fixed Nanite Foundry building becoming available a bit earlier than intended.

Actualización: 14 DIC 2018 a las 8:52 a. m.

- Updated buildings' job effect tooltips.
- Slightly rebalanced job upkeeps.

Actualización: 11 DIC 2018 a las 10:50 a. m.

- Reprocessing Plant now also reduces pops' consumer goods requirements
- Fixed error in Arc-en-Ciel 's localization

Actualización: 10 DIC 2018 a las 5:15 p. m.

- Quantum Computation node now provides unique researcher jobs instead of vanilla ones.
- Fixed missing localizations for job title plural forms.

Actualización: 10 DIC 2018 a las 3:42 p. m.

- More localization fixes.
- Enigmatic Energy Harvesting tech now should be accessible to empires that don't get proper enigmatic fortress event chain.