Stellaris

Stellaris

Extra Ship Components 3.0 [2.3.3]
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Update: 23 Dec, 2018 @ 1:59pm

- Changed Quantum Computation Node. Again. It once again gives regular researcher jobs instead of special ones, BUT it also has a passive science/unity production now.
- Removed broken flags from FE buildings.
- Cleaned up a few triggers for authority-limited buildings and global flags for ESC events.

Update: 17 Dec, 2018 @ 12:06pm

- Removed duplicate of "summon ESC menu" edict.
- Fixed on_action trigger for late game. *

Update: 16 Dec, 2018 @ 8:46am

- Increased component weights for tier 7 and 8 reactors. Hopefully, this fizes some issues with auto-generated/auto-upgraded design.

Update: 16 Dec, 2018 @ 5:32am

- Added support for NSC Annihilator cannon

Update: 15 Dec, 2018 @ 1:19pm

- Halved Zro production by Zro Distillers.
- Fixed Gravity Manipulation Techniques and Advanced Materials technologies having wrong prerequisites.

Update: 15 Dec, 2018 @ 11:15am

- Added FE-tier buildinings for Living Crystals, Gravitic Anomalies, Psionic Charges and Nanites.
- Added Zro Distillery building with accompanying jobs. Allow production of Zro from more readily-available materials.
- Fixed Reprocessing Plant applying one of its planet modifiers twice.
- Fixed tier 2 nanite X-slot weapon having way too high rate of fire.
- Fixed Nanite Foundry building becoming available a bit earlier than intended.

Update: 14 Dec, 2018 @ 8:52am

- Updated buildings' job effect tooltips.
- Slightly rebalanced job upkeeps.

Update: 11 Dec, 2018 @ 10:50am

- Reprocessing Plant now also reduces pops' consumer goods requirements
- Fixed error in Arc-en-Ciel 's localization

Update: 10 Dec, 2018 @ 5:15pm

- Quantum Computation node now provides unique researcher jobs instead of vanilla ones.
- Fixed missing localizations for job title plural forms.

Update: 10 Dec, 2018 @ 3:42pm

- More localization fixes.
- Enigmatic Energy Harvesting tech now should be accessible to empires that don't get proper enigmatic fortress event chain.