Garry's Mod

Garry's Mod

gmDoom
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Update: 16 mei 2013 om 12:37

Bug Fixes
  • Caught a serverside Lua error that occurred after a player disconnected from the server.

Update: 16 mei 2013 om 9:03

Optimizations
  • Each texture now uses its own dedicated material when drawing. Previously, a single material shared by all draw operations would be assigned the desired texture when it was time to draw that texture. The new behavior should decrease draw times.

Update: 15 mei 2013 om 17:15

Update: 15 mei 2013 om 14:43

Update: 15 mei 2013 om 8:02

Update: 15 mei 2013 om 7:54

Update: 14 mei 2013 om 11:25

Miscellaneous
  • Added code to override the behavior of "Gib / Gore Mod" if it is installed. This override prevents the mod from taking over the death behavior of gmDoom monsters, which cannot be ragdolled.

Update: 14 mei 2013 om 10:34

Update: 14 mei 2013 om 10:15

Bug Fixes
  • Fixed Cyberdemon and Spider Mastermind failing to play their respective wakeup sounds.
  • Caught an error that occurred when pressing Mouse1 or Mouse2 in the void while there were idle monsters in the map.

Lua
  • Shared:
    • Addded autohook:IsActive()

  • Server:
    • Added DOOM.GetNonMonsters()
    • Added DOOM.GetNonMonsters_ReadOnly()
    • Added DOOM.GetListeningMonsterTable()
    • Added mobj:SetUsingMPPickupRules( bUsing )
    • Added mobj:IsUsingMPPickupRules()
    • Added mobj:StartListening()
    • Added mobj:StopListening()

  • Client:
    • Added DOOM.IsFullbright()

Miscellaneous
  • Changed the autoaim trace test mask.

Update: 4 mei 2013 om 8:44

Bug Fixes
  • Fixed a bug that caused clients to simulate every doom tick from 0 to the tick of the server upon joining.