XCOM 2
328 ratings
Old Republic HK Droids (Legacy)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
107.027 MB
29 Nov, 2016 @ 8:55am
6 Dec, 2020 @ 12:54am
9 Change Notes ( view )

Subscribe to download
Old Republic HK Droids (Legacy)

Description
THIS IS FOR THE BASE/LEGACY VERSION OF THE GAME

Statement: HK-47, HK-51, and HK-55 are ready to serve XCOM, Commander. Assassination protocols engaged, prejudice set to maximum. Termination of alien meatbags will commence on your command.

This mod adds models for the lovable, homicidal HK-series droids from Star Wars: The Old Republic as soldier armour. Separate torsos, arms, and legs are included for HK-47, HK-51, and HK-55 Mk2 (mid-KOTFE), with heads for each as helmets.

New in January 2020 - revised textures and materials. Upscaled textures, cleaned up emissive masks, new PBR masks, properly functioning metallic materials.

Added December 2020 - HK heads are now available for Spark units.

N.B. The screenshots for this updated version are from WOTC. I no longer play the base/legacy version of X2. All development and testing was done in and for WOTC, results may differ in the legacy version. While I verified that the mod worked in the legacy character creator, I did not do any campaign testing. Support for the legacy version is offered as a courtesy for those without WOTC and is provided as-is.

Recommendation:
If you wish to further enhance your experience, you may wish to also download my Old Republic HK Voice Pack.

Support has been added for robojumper's Add Part Names mod, which enables torso, legs, and paired arm armour parts to be properly labelled with their name in their relevant Props sub-menu.

I highly recommend the use of RealityMachina's Wear Armour On Avenger mod. With the use of that mod your soldiers will wear whatever armour you have equipped them with inside the Avenger, rather than the underlay outfit they wear by default. You may also wish to use Mertius's SWR Full Crew Avenger mod to increase the numbers of soldiers wandering around between missions. Make sure to follow the instructions regarding reinitialising your settings to make it take effect.

Notes:
As with other similar body mods, this mod provides an invisible head option under Caucasian Male (Race 0). If you already use one or more mods that include a similar invisible head (like the Mass Effect mods), you are free to disable the one in this mod by commenting out the HK invisible head option in the mod's Config\XComContent.ini file (use a semi-colon -> ; ). Preferably do this before running the mod for the first time.

Limitations on adding new heads and the requirement of dealing with non-hidden teeth and eyes means that the original HK head meshes had to be scaled up. They are thus a little bit oversized compared to the originals.

Because of the way the bodies were originally modelled, there are a few issues with clipping and shoulders popping out of their sockets. I did experiment with more graduated skin weights to try and introduce some flex (despite a metallic droid chassis flexing when it moves its arms not making much sense), but the result was actually worse given the low subdivision. This is most apparent during firing animations. I may try to address this in a future update.

Acknowledgements:
Original mesh and texture content derived from the Star Wars: The Old Republic MMO. All rights belong to EA/Bioware and Disney.

This mod makes use of E3245's Extended Material Library.

Pictures feature Pavonis Interactive's LW2 coil guns from KnaveOfSpades's Coilguns for War of the Chosen mod. Content not included in this mod.

Enemies in some pictures are from DerBK's A Better ADVENT: War of the Chosen mod. Content not included in this mod.

I learned a lot by poking through the contents of other people’s mods, such as Kexx and Dor, to see how things worked, as well as reading various tutorials and forum/Reddit posts by the likes of E3245. Many thanks to them and the rest of the X2 modding community for their help, direct and indirect.

The initial inspiration for this mod came from Jafrica's HK-47 Voice Pack. Lack of further development of that mod prompted me to create my own HK voice pack, and subsequently this mod to go with it.

Looking for More?
Try my other XCom 2 mods.

For War of the Chosen:
SW Alien Head Pack 01: Twi'leks soldier head/hair customization mod.
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
SW Alien Head Pack 04: Scum and Villainy soldier head customization mod.
Old Republic HK Droids soldier body customization mod.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.
Exoskeleton-less Heavy Armour soldier body customization mod.
Terminator T-800 Endoskeleton soldier body customization mod.
Alpha Protocol: Agent Mike Thorton Squadmate soldier body customization mod.
Alpha Protocol: Scarlet Lake Squadmate soldier body customization mod.
Alpha Protocol: SIE Squadmate soldier body customization mod.

For the Legacy/Base Game:
SW Alien Head Pack 01: Twi'leks soldier head/hair customization mod.
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
SW Alien Head Pack 04: Scum and Villainy soldier head customization mod.
SW Alien Voice Pack.
Old Republic HK Voice Pack.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.
Exoskeleton-less Heavy Armour soldier body customization mod.
127 Comments
[SKNeoDio] Diogo 31 Oct, 2023 @ 2:21pm 
Brilliant!
Sam 8 Jul, 2021 @ 3:28pm 
Yep! Just downloaded version 1.3 and everything shows up now! :]
Thanks a lot for your help!
DrDCB  [author] 8 Jul, 2021 @ 1:03am 
Ah, I wasn't aware the current versions had that requirement, but older versions still work with just the legacy version. You'll probably have to try a pre-Chimera squad release, something around v1.3 and see if that works. v1.2.x have patch notes that talk about non-WOTC functionality, so it was still working back then.
Sam 7 Jul, 2021 @ 3:43pm 
damn you're required to have War of the Chosen for the launcher to work, that's a shame
Sam 7 Jul, 2021 @ 9:11am 
oooo I see, thanks a lot 👍
DrDCB  [author] 7 Jul, 2021 @ 9:02am 
The mod works fine. Your problem is using the crappy vanilla launcher. Use AML - https://github.com/X2CommunityCore/xcom2-launcher/releases
Sam 7 Jul, 2021 @ 8:46am 
It doesn't work anymore, I downloaded and redownloaded it but it doesn't show up in the new 2K mod Launcher
A. Ares 6 Apr, 2019 @ 4:00pm 
Dear @DrDCB, I am a mere player and I don't have a single idea how to mod or anything. I love your mod and I thank you for it but the main reason for this post is that I have download more than 600 mods from Steam Workshop for this and some other games and YOU sir are the first one that gives acknowledgements to all the mods that you used for your photos. I can't thank you and congratulate you enough for this. You just gave me a really good reason to hope that the modding community is a great band of people that want to share their labor with respect to each other. Thank you again for your mod and your wonderful attitude.
DrDCB  [author] 26 Mar, 2018 @ 2:12am 
I'm not downloading a gig to find out, so you'd be best served taking it up with that mod's author. If you post its XComContent.ini to something like PasteBin I can take a look.
Blib 25 Mar, 2018 @ 8:18am 
This mod plus the HK voice pack is SO unbelievably awesome! Sadly I think it conflicts with the [Legacy] Star Wars: Clone Pack in some way. Every time I turn the HK mod on, all the arms for the clones just disappear! I'm not especially gifted with solving these kinds of problems So for now I'm gonna have to pass on this which is a shame. Love this mod all the same though!