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all weapons not made for weaponcore are incompatible with it and to my point of understanding there is atm only one system that works with wc based and vanilla based stuff which would be anpal.
vanilla+ is vanilla based stuff and thus its incompatible with wc.
"...is an attempt to shift the difficulty level of vanilla survival..."
So i guess this mod does not work in creative mode? Or it works in a different way?
I´ve seen two SPRT. TRCN Dinasty Destroyer signals on my creative save, but they are static, showing no movement or hostile intentions.
Nothing game breaking, but probably a bit boring since stuff like 50mm cannons and 230mm battlecannons might get their set max ranges defaulted to something like 800m.
he did write about definitions, not about id´s
i did exchange the oki wepaon pack myself for the wc version as soon as it was there and they all got automatically replaced, also did a small check if it is still the case and it works.
the id is to identify a type of block while a definition if for example how far a weapon can fire or what it can target.
The weapon core version will likely have some turrets using different definitions because of how weapon core works"
Seems the author didn't really answer my question, but I'm going to assume no one has any real reason to change the ID's, so hopefully your NPC mod and his weapon mod work together.
I'll ask the mod author about the weapon block and ammo ID's. Thanks.