Space Engineers

Space Engineers

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OKI Grande Weapons Pack - Modernized
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
155.007 MB
25 Jan, 2021 @ 7:56pm
11 May, 2022 @ 9:56am
23 Change Notes ( view )

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OKI Grande Weapons Pack - Modernized

Description
This was originally going to be a test/beta mod for changes that would be pushed to the OKI mainline branch, but I think Okim has been well and truly consumed by StarBase. So, instead of passing these changes to Okim I will keep this patch updated as best as I am able. I consider the balance and functionality in a good state right now, but I am always interested in hearing feedback. If you encounter any bugs, please let me know in the comments.

What is different between this mod and the original OKI mod?
1. Bugfixes. Having trouble with guns not pulling ammo automatically, or certain guns not working? Try this mod.
2. Balance. I do my best to give every gun a niche, something it is good at, and try to tune damage so that fights aren't over too quickly. It can take hours of mining and welding to put a ship together, you should have time to enjoy it before it's shot out from under you.
3. Updated models. Thanks to Chipstix and Ash Like Snow, this mod has updated weapon models with full skinning support.
4. New gun(s)! Again, thanks to Chipstix, this pack features additional turrets unavailable in the original OKI pack.


TODO: Review and balance component costs for all blocks. Consider shield damage modifiers (+/-) for weapons - current weapons all deal 1x damage to shields. Rebalance recoil and impact forces (they are generally too high). Rebalance ammo costs for new damage (again).

KNOWN ISSUES: If you are changing to this mod for the first time from the OKI mainline (or similar), the small grid fixed 122 will probably have dropped off your hotbars, so you will need to re-add it to your cockpits etc. It may also refuse to fire after you first re-add it. Saving and reloading or firing a different type of fixed gun on the same grid then switching back should fix it, and it should only happen the one time per grid after which it should stay fixed.

Now that the OKI rocket turrets have been converted to the railgun framework and use a different ammo type, you may need to manually remove the vanilla 200mm rocket ammo from them to make room for the new 203mm ammo (which you will also need to produce).
Popular Discussions View All (2)
5
19 Apr, 2023 @ 3:18am
Balance and Updates
Seff
1
19 Apr, 2023 @ 3:19am
Bug - LG 50mm fixed Stormgun muzzle flash effect displaced
andersenman
225 Comments
Chipstix213 30 Mar @ 10:51am 
I tried to make sure the base looks like a medium conveyer junction, the design sizes/concepts are from the original mod.
PsykoActv 30 Mar @ 10:21am 
Thank you for letting me know that, thats my bad and def a stupid user error lol, small grid was the only thing i didnt try because i assumed based on the blocks size and connection size that it was for large grid but thanks for clearing that up for me
Chipstix213 29 Mar @ 11:37pm 
That's because those are designed for small grid vehicles only
PsykoActv 29 Mar @ 3:49pm 
After further checking i actually cant put any of the vehicle turrets on a grid cause they wont snap including their regular turret counterparts, I.E, the regular 50MM burstcannon turret also wont snap to large grid blocks
PsykoActv 29 Mar @ 3:46pm 
Hey so im having an issue where the Vehicle 50MM BurstCannon wont attach to blocks, im trying to put it on large grid blocks and it doesnt attach at all, ive tried putting it on a conveyor connection and cargo connection and it just refuses to snap to the block at all. I can free place it but then it would fly off the grid the second i moved my ship
Chipstix213 6 Feb @ 12:58pm 
This is non weapon core version.
And the best looking 😁
Boss Pasta 6 Feb @ 1:42am 
Is this weapons mod WeaponCore, and if so, is there a non-WC version that you know of?
ExCaedibus 20 Oct, 2024 @ 2:44am 
Thank you for keeping this alive! But i think now it needs an update to the new Block Menu structure. And question: Are they supposed to be included in the progression tree?
Chipstix213 13 Oct, 2024 @ 11:55am 
🎉 good news
Seff  [author] 12 Oct, 2024 @ 7:23pm 
@Xeon Could not reproduce, all 122mm weapons deal damage for me.
@erik Could not reproduce, game speed normal (?).
@lego_is_cool Could not reproduce, aiming radius fully adjustable for me.