Stellaris

Stellaris

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Special Ships : Shipbuilding Focus
   
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2.878 MB
27 May @ 9:14am
30 May @ 5:29am
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Special Ships : Shipbuilding Focus

In 1 collection by BaBoFantasy
[Collection] Better Ship Behaviors
5 items
Description
Special Ships : Shipbuilding Focus

Special Ships: Shipbuilding Focus is a mod that adds unique ships to Stellaris, enhancing the strategic and tactical depth of space battles.
Rather than simply introducing bigger ships, this mod adds a variety of specialized vessels to enrich your fleet combat experience.
Here[forum.paradoxplaza.com] is the detailed information about the ships added by the mod.


UPDATE 20250529

1. The Shipbuilding Focus edicts no longer require any resources other than Unity. This change was made because some resources are unused depending on empire settings.
2. Detailed information about the ships added by the mod has been posted on the Stellaris forum[forum.paradoxplaza.com].
3. NSC must be placed below Special Ships in the mod list.
You can continue playing your existing save files after this update.


Over 20 New Unique Ships



With seven different Shipbuilding Focus edicts, you can access more than 20 new types of special ships.
You may choose to activate only a few edicts to focus on certain ship types—or pay greater costs to unlock them all and form a powerful, well-rounded fleet.



The Carrier Focus lets you build advanced carriers equipped with powerful strike craft.
The Missile Focus enables ultra-long-range missile ships that outperform conventional missile vessels.
The Heavy Armor Focus provides heavily armored ships that crush enemy firepower.
The Small Ship Focus offers versatile early-game ships to dominate early wars.
The Large Ship Focus grants access to colossal warships with devastating firepower.
The Marine Focus allows you to deploy specialized troop carriers for planetary invasions.
The Fortification Focus introduces space mines, mobile fortresses, and even a massive interstellar cannon.



These edicts become available once you finish researching Destroyers.
Detailed tooltips in-game provide full information on each ship and its abilities.


Full AI Integration



The AI empires fully understand and utilize all content in this mod.
They build diverse and distinctive fleets based on their own preferences and strategies.


High Compatibility

Fully compatible with Better Ship Behaviors, and using them together is highly recommended.
It is also fully compatible with NSC, ESC NEXT, ASB, and all shipset mods.
To use it with Real Space Ships in Scaling, apply this compatibility patch.
All compatible mods except NSC must be placed above Special Ships in the Paradox Launcher mod list.
NSC should be placed below Special Ships.


Please enjoy the mod and don't hesitate to leave comments or feedback!


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33 Comments
BaBoFantasy  [author] 53 minutes ago 
@night_pryanik
I believe my mod is compatible with ESC NEXT CP. It might be a good idea to check the compatibility between NSC and that mod instead. Since it doesn't seem to be an essential mod, perhaps you could try removing it?
night_pryanik 2 hours ago 
Ok, I tested some more and found the culprit. It's the ESC's submod, ESC NEXT: Overwrites: Component Progression . I disabled it, and NSC's new ship classes became available once again.
I wonder if this mod and that ESC's submod could be made compatible?
Cosmosteller 2 hours ago 
거대 조선소랑 강습함 관련 버그 제보 별갤에 올렸습니다
BaBoFantasy  [author] 2 hours ago 
@night_pryanik
Would you mind trying to unsubscribe and then resubscribe to the mod? Sometimes the Paradox launcher fails to register updates properly. Sorry for the inconvenience.
night_pryanik 3 hours ago 
@Deiwos No, I don't own BioGenesis and thus don't have the Biological shipset.
night_pryanik 3 hours ago 
@BaBoFantasy No, I'm using Paradox Mod Manager.
Deiwos 3 hours ago 
@night_pryanik Are you by chance using Biological shipset? NSC doesn't give you its special ships with bioships even though you get the explorer tech.
BaBoFantasy  [author] 3 hours ago 
@night_pryanik
Well that's strange. Are you by any chance using Irony Mod Manager?
night_pryanik 3 hours ago 
Hi! I have the following mod order:
- other mods;
- ESC and its submods;
- BSB;
- this mod;
- NSC.

This mod prevents all new ship classes from NSC from appearing. For example, 30 days after game start, the Explorer technology from NSC is correctly auto-researched, but there is no Explorer ship type available for design and building. Turning this mod off makes new ship classes from NSC to re-appear.

Any ideas on why is this happening?
BaBoFantasy  [author] 4 hours ago 
@玄鸟
Thank you so much for the great suggestion! To summarize, you're asking for a feature that allows assigning fixed shipbuilding focuses to NPC empires during empire design, right? I don't think the old CSS method of modifying POPs will work anymore since they've changed too much, but I'll think about how it might be implemented.