Starbound

Starbound

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Outpost Peacekeepers Restored
   
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593.711 KB
22 Jan @ 3:19pm
29 Apr @ 10:48am
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Outpost Peacekeepers Restored

In 1 collection by FUS
I can't believe it's not Vanilla!
309 items
Description
Vanilla game's "outpost_full.json" contains (to my knowledge) completely unused Peacekeeper building to the left side of the Ancient Gate, which I guess they never got around to adding a universe flag for so it can appear after doing enough quests for the space detectives.

This mod reimplements it to the Outpost as an unlockable after completing the Grand Pagoda Library, with 4 NPCs and a few more props added-in so it feels less empty. (no-story mod users, as always, get it for free)

As a bonus this mod will also detect and add it to the Outpost Overhaul version if you have it installed. Original building didn't quite fit-in on the right side of the asteroid so I had to make some... small adjustments to the layout as to make it within the width constraints.

Game will automatically detect which version it needs to spawn with .patch tests so it's not a requirement to run the mod with, or without the Overhaul.

Compatibility Notice: due to this mod occupying the same relative area with the Ashspeaker's The House of Peace Patch people running it must also install this Patch alongside it as to not make the two collide with each other.

Enjoy
21 Comments
FUS  [author] 28 Feb @ 7:27am 
It's alright, I don't have any right to complain when my mods could use some more polish. I just find it funny that my most bug-ridden mod is the one what's basically just a flavour piece, lol. Outpost truly is cursed.

I've added the missing parameters to the teleporters, bookmarks and back-forth relocation should all be working now.
Palladium346 28 Feb @ 4:39am 
Hey. Nothing against you. You do make some good works, and I didn't get a chance to properly playtest this mod before on the first All The Star Mods pack I made. Found while testing a build of All The Star Mods 2, so it's on me for failing to be a better playtester x.x
FUS  [author] 28 Feb @ 4:17am 
You sure are persistent, will push a fix for them in a few.
Palladium346 28 Feb @ 2:22am 
Okay, so from testing a few things, your Outpost Peacekeepers' HQ... doesn't work. You could bookmark it, but when you try to teleport to it, it doesn't work. Also doesn't help how when you return to the Outpost with it already bookmarked before, it acts like it's a new teleporter needing to be bookmarked
FUS  [author] 1 Feb @ 11:40am 
No problem
CreepBlaziken 1 Feb @ 11:37am 
I'll keep that in mind, thanks!
FUS  [author] 1 Feb @ 11:36am 
And if you're running a lot of mods (200+), in starbound.config you can add another zero to the parameters below and it'll let the game execute longer scripts.

"scriptInstructionLimit" : (add a zero to the number here)
"scriptInstructionMeasureInterval" :
"scriptRecursionLimit" :
FUS  [author] 1 Feb @ 11:30am 
I recommend checking the log file right after any crash or other odd behaviour occurs, that way the error reports will be the most recent and you won't need to dig through the nomenclature.
CreepBlaziken 1 Feb @ 11:22am 
I don't know what happened but I reinstalled the mod and it works perfectly now with the outpost overhaul, maybe it was because I first subscribed to this mod and then to the outpost overhaul but now I have no idea why I was getting that crash.
FUS  [author] 31 Jan @ 6:48pm 
Other than all of that, I have no clue why it'd even affect those 2, as it's nowhere near them and there's no loose files in the pak file what could potentially mess with anything.