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This was it: my "sounds" lua file had different names than the one's in the model's .qc file.
Instead of having:
sound.Add({
name = "rhino_draw",
channel = CHAN_STATIC,
volume = 1.0,
soundlevel = SNDLVL_NORM,
sound = "weapons/rhino/Draw.wav",
})
-- I changed to: ----
sound.Add({
name = "rhino.deploy",
channel = CHAN_STATIC,
volume = 1.0,
soundlevel = SNDLVL_NORM,
sound = "weapons/rhino/Draw.wav",
})
So now it works fine. The addon is 80% ready now.
Now, I need to learn how to make a RT Scope for it. Modelling is not a problem to me, I just need to discover how to code it. My model has a "screen" instead of ironsights (think of the halo rifles), and I would like to modify it to be a RT Scope, in my swep. Will I have to make it a custom TFA attachment (one that somehow is always selected by default)?
did you place the sounds in the right folder?