Stellaris

Stellaris

37 ratings
Additional Vanilla Fallen Empires
   
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File Size
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1.684 MB
10 Apr, 2024 @ 1:48pm
1 Jun @ 9:39am
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Additional Vanilla Fallen Empires

Description
Notice:
I'm starting a CDL career. I'll update when I am able to, but there will likely be delays for the foreseeable future. Something, something, sailing the highways, something. If someone wants to make a branch to keep it updated, feel free! Rather we have these mods continue than have them pass into the annuals of history.

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Welcome to Additional Fallen Empires!

What is this?

This mod is an add-on for either Additional Vanilla Components Revived, Additional Vanilla Weapons Revived, or both!

How?

By the power of global flags, event chains, more if/then statements then you can throw a stick at, and a touch of overwritting... we have a workable(?) solution to upgrades!

Every 6 months, via on_action pulse and delayed events, newly awakened fallen empires will start an event chain to upgrade their ship templates. Those templates are what the game uses to generate new ships, which in turn will upgrade their ships via replacement in a similar style as normal AI countries.

The time between these upgrade steps is configurable within a menu, shown on new games and via an included edict. Option to respawn Awakened Fleets at their current upgrade levels are included.

Why?

If you use either of the main mods, you'll notice Fallen Empires do not take advantage of the additional items. This mod resolves that issue.

Requirements
None required, but nothing really happens without one of the below.

Compatibility
This mod overwrites the vanilla fallen empire script effects file at:

...\common\scripted_effects\fallen_empire_scripted_effects.txt

Known Issues
Errors in log if used with the intended mods. They are intended overwrites, but can be annoying. If you wish to remove them:
  • Navigate to
    ...\Steam\steamapps\workshop\content\281990\3218660613\common\component_templates
  • Delete the files with the prefix for the mods you have. z_avc for Components, z_avw for Weapons

Localisation

Credits:
I want to thank the following, for (un)knowingly helping me in this endevor.
  • Nikal - Prompting me to do more then just think about making this.
  • Annatar - Inspired by Real Space for the Menu
  • Ariphaos - Inspired by Sensor Expansion for the global flags
  • MingCR - Assistance with Scope issues
  • Sam_ - Making these mods in the first place
  • Freepik - Mod's image is based on one from them.
17 Comments
Hellshiver  [author] 1 Jun @ 9:43am 
@Lymone

That is correct. The lack of a localization file would be the issue.

If you want to create the localization files, feel free! There's a user that maintains a Japanese version for the main mods, uploads it on the Workshop, and I'm happy to provide a link to it in the relevant mod's description! I feel that would be the best course of action in your case as well.
Lymone黎梦 30 Mar @ 12:36am 
I am a native Chinese speaker. When I tried this mod, I found an unreadable event full of key values at the beginning. Is this due to lack of localization? If possible I can provide localization of mod profile and localization of mod content. How should I send it to you?:Coool:
Hellshiver  [author] 6 Jan @ 3:48am 
Have had a few reports about Strike Craft and Missiles appearing randomly with overpowered stats. Thinking it's the error reduction files. Seems to be a rare occurrence; any other reports?

Have a few ideas I can try to resolve the issue. See what I can do, when I am able to.
Hellshiver  [author] 21 Nov, 2024 @ 1:59pm 
Just wanted to let you fine folk know, there is no update needed for this mod currently. The changes with the main mods will have their changes propagate automatically.
Hellshiver  [author] 24 Sep, 2024 @ 4:08pm 
Shouldn't need an update for today's patch; no out of date warnings, and we don't use any of the events that were changed. Let me know if you find any issues!
Hellshiver  [author] 18 Jun, 2024 @ 1:59pm 
Shouldn't need an update for the new patch. Nothing this mod touches was changed, and the new changes should carry over correctly.
Hellshiver  [author] 31 May, 2024 @ 5:40am 
Hmmm.... I'll dig into the files and see if I can find anything. Might be a conflict, might be a failure in typing by me. Best to check, just in case!
turol 31 May, 2024 @ 12:27am 
No, fresh game with these mods.
Hellshiver  [author] 30 May, 2024 @ 6:04pm 
Unfortunately, Ultimate renamed all calls from "AVW/AVC/AVB" to AVU. Makes most patches/updates for non-ultimate incompatible, and vice versa.

The components included with this mod are just placeholder templates to silence missing mod errors, and are intended to be overwritten by the main mods.

What I find interesting is why it's even giving them to your vassal, as the whole upgrade system relies on global flags that are added by the main mods else it defaults to vanilla ship templates. Did you, by chance, use a save file that had been used with Revived at some point?
turol 30 May, 2024 @ 11:39am 
Mystery solved, apparently not compatible with "Additional Vanilla Ultimate" https://sp.zhabite.com/sharedfiles/filedetails/?id=3041250876 which should be a merger of the other two mods. Guess it makes some incompatible changes.