Stellaris

Stellaris

Additional Vanilla Fallen Empires
Showing 1-8 of 8 entries
Update: 1 Jun @ 9:39am

1.0.7

Quick update to version number.

  • Updated version to 4.0.*.

Update: 29 Oct, 2024 @ 10:11am

1.0.6

Quick update to bring mod into new patch line. A few changes to variable calls and event inline scripts will be useful for a rewrite of the mod in the future (Goodbye 100 of lines of repeated code for no raisin! Time permitting.)

  • Updated Descriptor file to reference new patch line: 3.14.*

Update: 13 Sep, 2024 @ 12:19pm

1.0.5

Small update to bring into new patch. Didn't see any changes of note with 3.13, let me know if you encounter anything.

  • Updated version to current: 3.13.0

Update: 25 Aug, 2024 @ 9:34am

1.0.4

Small update to fix version syntax.

  • Updated supported version from "3.12.*" to "v3.12.*" Amazing what a single "v" can do!"

Update: 12 May, 2024 @ 10:16am

1.0.3

"Duct Tape that Perdition Beam to the bridge! Other species are mocking us!" update.

Carried Paradox's changes to Fallen Empire ships into the mod's upgrade system.

  • Added the 1080 lines of new component slot code.
  • Removed duplicate Flak Cannons from NAME_Devastator_avfe_2. Should have real Flak now, not T2.
  • Carried design style from Vanilla changes into mod. FEs now have Shield, Armor, or a combo of tank styles.

Note: Keeper ships have 4 Aux slots, but Vanilla files have a typo making slot 4 overwrite slot 3. The sudden addition when upgraded is the apparent intended change and we have it applied for when they fix it.

Update: 7 May, 2024 @ 9:38am

1.0.2

This Mod powered by: Sound and Fury.

Updated for 3.12.

  • Updated version to 3.12.* for launcher triangle concerns.
  • Propagated event and scripted_effects changes to Vanilla into mod overwrites.

Didn't see any issues, no errors beyond noted overwrites. Let me know if you see something!

Update: 10 Apr, 2024 @ 1:52pm

1.0.1

Quick fix pre-release for thumbnail on workshop.

Update: 10 Apr, 2024 @ 1:48pm

1.0.0

Initial Launch version.