Stellaris

Stellaris

217 ratings
Additional Vanilla Ultimate
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File Size
Posted
Updated
6.704 MB
25 Sep, 2023 @ 1:16pm
2 Nov, 2024 @ 3:36pm
16 Change Notes ( view )

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Additional Vanilla Ultimate

Description
Additional Vanilla Ultimate

Version
Updated for 3.14.1

Origin
This mod is an updated standalone version of Sam's Additional Vanilla Components & Additional Vanilla Weapons Mod. You do not need the original mods to use this mod.

This mod contains content made by Sam, Dryus, W4tch3r & TEK-9

Compatibility
This mod now supports NSC3 ships. I would recommend using the UI Overhaul Dynamic mod when using NSC3 as the ship design screen can get messy.

Links for the Original Mods:
Please check out the links below:

Additional Vanilla Components
https://sp.zhabite.com/sharedfiles/filedetails/?id=2062843706

Additional Vanilla Weapons
https://sp.zhabite.com/sharedfiles/filedetails/?id=2062846721

Additional Vanilla Buildings
Sam's Additional Vanilla Buildings mod is being maintained by half_god.

Please check out the link below:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2916082557

Translation Patches
Please remember to put your chosen translation patch below this mod in the mod load order.

Chinese
https://sp.zhabite.com/sharedfiles/filedetails/?id=3041970935

Japanese
https://sp.zhabite.com/sharedfiles/filedetails/?id=3062985933

Russian
https://sp.zhabite.com/sharedfiles/filedetails/?id=3056373783
98 Comments
Average Swede 13 May @ 12:58pm 
by any chance do you have a time frame on when this could be updated?
Eclipse 7 May @ 7:10am 
Any chance someone who knows modding can update this, maybe even add higher tiers for newer weapons and components for newer ships, like the biological ones in the new dlc?
易赢顶真,绝凶雪豹 5 May @ 11:18pm 
Thanks for making it, mods need to be updated :steamthumbsup:
TangSañ 7 Apr @ 3:52am 
Hey, I'm having a problem here.
When I try to use a cheat like research_technology tech_amoeba_strike_craft or try to research any of the weapon techs, it just doesn’t work.
I’m typing the command correctly, but nothing happens.
It looks like the ID doesn’t work :(
How can I research whatever tech I want manually?
Namo Buddhaya 3 Apr @ 11:34am 
@Cadsives Hello thanks for making this! For ships I'm using this mod, NSC3, and UI Overhaul Dynamic. It all seems to be working well except the combat computers. The new Tiers of combat computers are stacking ontop of the existing columns for ship computers inside the ship designer instead of making new columns, which hides some of the new ones, only 1 type of ship computer gets new columns for the new computer seemingly at random. Do you have any idea what might be causing this issue? Luckily I can still access most of the new computers but for 2 of my ship designs I can't get the new computers I want.
大高玩 22 Mar @ 6:07am 
Hello, I like this mod very much, among which my favorite is the function of adding zoning and building slots. Can this function be split up or have a similar mod?
玄色烈阳Ⅺ 21 Mar @ 8:54pm 
Reverse engineering of Dragon Scale Armor 3 can lead to game freezing (uncertain main reason)
Akkadian 10 Mar @ 1:21pm 
Thanks for updating the original. would love to use this mod, it just doesn't make sense to have a tech that add districts in a mod for ship components. I also can't find the mod because all the mods have UCG_XXX names. Could you please remove that tech from this mod?
星之颂 21 Jan @ 4:42pm 
This mod will make the nano-interceptor's reactor disappear, resulting in no nano-interceptor in the ship design and the new design cannot be saved.
星之颂 21 Jan @ 4:36pm 
@NotFox Try deleting this file “avu_other_eng_tech”,It's in this folder“\common\technology”