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This issue with the omega, i was fairly sure had been patched already, however on checking it seems i had forgotten to change collector to use the fixed power, a new update of bundlecore should be available soon which corrects this issue.
2640 health, plus a ton of block gain, and way too many minions to kill too. Omega procs after my block is removed at the start of a turn, and Suffocation is direct life loss, so that's just 30 HP a turn that I cannot block, can't do anything about it. How am I expected to scale up to almost 3k damage while on a very strict time limit because it's literally not possible to block?
Is this just meant to be unwinnable with anything less than an infinite? Is that the design intention? Because I don't understand what else is expected here. Compare this to the Heart, which is already supposed to be hard as hell, this is way overboard and does not feel fair.
I wasn't sure how I was meant to deal 300 damage to it when it has 10 Buffers, a stacking block formed off of barricade and plated armor, all while not dying to the Shield and Spear at the same time. In the like 3 turns it took me to kill Shield and Spear, Gracedia was already so setup that I needed to dish out almost 400 damage to avoid the ult with the condition that my first 10 hits were going to do 0 damage.
As an extra note, things like wraith form wont spare you from the death attack either, you get hit with an incredibly hard debuff from the attack (A20).