Slay the Spire

Slay the Spire

28 ratings
The FireBlade
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
14.488 MB
4 Jun, 2020 @ 10:41pm
6 Jun, 2020 @ 1:37pm
2 Change Notes ( view )

Subscribe to download
The FireBlade

Description
A mod that adds a new character, the FireBlade, a swordsman proficient in fire magic. This mod adds
  • 1 new character, the FireBlade, which looks like an Ironclad edited in MsPaint
  • 78 new cards, with copy pasta card art
  • 13 character specific relics
  • 3 character specific potions
  • 1 victory montage, upon defeating the act 4 boss


The FireBlade has several sub themes in his cards.
  • Smashes, strong attacks that exhaust, with relic and card support.
  • Endurances, strong blocking cards that exhaust, with relic and card support.
  • Flame cards, which apply burning to the enemy. Burning does damage each turn.
  • Multi attacks.

The FireBlade is designed with an eye on balance and synergy. The goal is to have the power level and complexity around that of one of the base game characters. Feedback is welcome and balance tweaks will probably happen as I get feedback. The art will probably remain mostly copy pasta from base game assets, since I can't afford to commission any art and my own skills are not great.
14 Comments
arianell 12 May, 2021 @ 10:37am 
amazing but death blade is op as fuck, whenevery i find it i just think "its big smorc hours"
Sagil 28 Nov, 2020 @ 12:56pm 
Nice mod. Found one little bug: Falling event (and possibly others) can remove soulbound cards.
Sagil 25 Nov, 2020 @ 10:48pm 
Typo: "Blitzkreig" should be "Blitzkrieg"
bkerns2  [author] 13 Jun, 2020 @ 11:37am 
Thanks for the feedback!
Winged Espeon 11 Jun, 2020 @ 9:23pm 
I was fun to play. I'm going to play a bit more and see if the balance on anything else seems off.
Winged Espeon 11 Jun, 2020 @ 9:22pm 

Healthy endurance is too strong. heal of 5/6 instead of or even 4/6 instead of 6/8 would be much more balanced while still keeping the card strong. If you look at 2 cost non rare block cards like flame barrier, protect, leg sweep, and equilibrium they all block in the 11-13 range with some extra utility, and they are all balanced and fairly good. Sustain is very good utility that is normally hard to get. Also, an immediate heal is sort of like blocking, so the heal+Block probably shouldn't be more than 14 unupgraded.

Learn tells is too weak. The card could drop a mana cost and still be a bit on the weak side. "Infinite" dex scaling sounds great but the card doesn't even give dex the turn you play it to help you get it in play, and you have to end turn twice to get it to give as much as speed or 3 time to just break even with speed+. If you can survive getting it in play you probably didn't need it anyway.

Winged Espeon 11 Jun, 2020 @ 9:21pm 
After a few runs on a20 an managing a heartkill (With a lot of luck. black star start into sneko eye luck.) here is my feedback:

The character is generally pretty balanced, maybe a bit weaker than the average base class.

The character feels a lot like the silent and the ironclad had a baby. This is fine and still brings an interesting experience.

The starter relic is too weak. If it also gave an artifact charge like the anti magic card it would stay on theme while being powerful enough. Reworking it to something like draw 1 card at the start of combat and heal 3 hp at the end would also make it strong enough and promote the silent x ironclad feel. those are just idea but the relic needs some kind of buff.

(pt 1/2)
Thatguy 7 Jun, 2020 @ 4:09pm 
Played a few runs on a20 heart, overall the class seemed perhaps simpler than even the base classes. OP cards include Robust, Stinging Slash, Feint, Death Blade, Eternal Endurance. The starter relic is too weak you always switch it out for boss (anti-magic is a great idea just too situational i feel). Burning feels underwhelming and clunky, i had a run where i swapped for boss and got inner flame it was just too slow in act2 and of course couldn't fight elites for fear of Gremlin Act1. Overall i had fun, thanks for creating the class.
bkerns2  [author] 6 Jun, 2020 @ 1:39pm 
Thanks for catching that infinite. I've changed Improvise to be a bit stronger but exhaust so it shouldn't be an issue anymore.
rs.open 6 Jun, 2020 @ 3:39am 
Improvise+ *2 Smoky Swing (or 0 cost atack) -> Victory