Slay the Spire

Slay the Spire

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The Adventurer
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Language : English
File Size
Posted
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21.181 MB
14 Aug, 2022 @ 9:16am
24 Apr, 2024 @ 6:18pm
141 Change Notes ( view )

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The Adventurer

Description
The Adventurer is a new character with a variety of different abilities - notably Fish and Foil cards.
The mod features a full set of 75 cards, as well as custom character-specific relics and potions.

I've been working on this mod for over two years, and I'm proud to finally release it to the community!

Keywords

  • Fish: 0 cost Colorless cards with bonus effects that draw a card when played. Created by certain cards and abilities.

  • Voyaged: A bonus effect that triggers if you drew the card this turn outside of your opening hand.

  • Solo: A bonus effect that triggers if the card is the only one in your hand.

  • Quest: When you complete a Quest, gain its Reward.

  • Foil: Each card reward while playing as the Adventurer will contain a shiny Foil card! Being Foil does nothing by itself, but some cards interact with the Foil cards in your deck.

  • Delve: A special new mechanic that changes each real-life day. Can you discover them all? Special Rules on Sunday and Monday!


Thanks for playing! I hope you have fun.

The Adventurer's Github repository can be found here[github.com].
Popular Discussions View All (1)
1
11 Apr, 2024 @ 11:21pm
Star Shards?
DrkFlmMstr
121 Comments
Xvordan 4 May @ 1:19pm 
I love the character -- it's legit one of my favourites to play. I do wish that there were a mod option to make delve randomize per run, rather than change per day. If I wanna play the character on a day with an effect I don't like, there's no real way around it.
Rain the Otter 9 Feb @ 9:36pm 
This character is pretty fun, but I feel like they should be called The Angler with all the fish and boats!
Osprey 12 Jun, 2024 @ 9:05am 
Delve Termina doesn't increase the damage by 10 after proccing
Osprey 3 Jun, 2024 @ 1:49pm 
If Twinkle Twinkle plays a foil Sticker Strike, no sticker is placed on a card in your hand. Don't blame you for missing that one :P
dumb idiot 10 Mar, 2024 @ 11:36am 
Land of giants can be used to make an uncontrollable infinite, which(I assume) can get you stuck on the heart. I didn't need the infinite to beat the heart because tes box goes crazy(not infinite) with cast line, which I only mention because tes box doesn't draw past 10 with extra tentacles.
TheDarkStorm 20 Nov, 2023 @ 5:05am 
did we move from hero to villain recently? the heart is now pushing this character down the spire rather than climb it
Madlad 1 Oct, 2023 @ 8:31am 
so is there something wrong with foil cards? I don't see them no longer in rewards or is this intended?
Osprey 28 Sep, 2023 @ 3:26pm 
For what it's worth, X Marks the Spot has quickly become one of my favorite cards in his kit. Can't wait to see the update, though. Thank you for your hard work!
Vex'd  [author] 28 Sep, 2023 @ 1:08pm 
I've actually been thinking about reworking X Marks the Spot for this reason; it definitely feels bad to be punished for having other mods installed. Still working on the update, but I'll either come up with a new design or make a mod checkbox to allow modded x-costs that starts disabled. Thanks a bunch for playing & offering feedback!
Osprey 28 Sep, 2023 @ 1:00pm 
One more feature request if its alright: to omit non-base (that is, only allow red, green, blue, and purple X cost cards) character's X-cost cards from the adventurer's pool. Sometimes I'm playing with multiple modded characters loaded at once, and when I play adventurer sometimes I'll get X-cost cards that truly do nothing -- either the X cost's effect is very specific to that other modded character or it relies on synergies not in the base card pool. This would allow players to load in additional characters without them affecting gameplay for the adventurer. Amazing work as always :)