Stellaris

Stellaris

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Genetic Assimilation
   
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23 May, 2023 @ 1:33pm
30 Oct, 2024 @ 11:10am
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Genetic Assimilation

Description
Genetic Assimilation for 3.14

Are you tired of manually micro-managing your species with gene ascension?

Every time you conquer somewhere, its time to go through an genemod their pops again. Project after project after project.

This mod takes some of the hassle out of that, by letting you assimilate into your favourite genemod.

How it works:
  • There is a new trait, "Gene-Template Assimilation Target", it is orange and looks like a target. It costs 0 points and 0 picks.
  • Add this to the species template that you want to assimilate into for that species. You only want 1 target per species.
  • You need to manually (via the special project as normal) gene mod at least 1 pop into this template.
  • After that, the assimilation species right opens up for that species. Set them all to assimilate and the assimilation mechanism will take care of the rest.
This is at pain-free as I could make it. Gene mod the template you want, mod at least one pop into that template, set the rest to assimilate. Sorry, this is how the game works, the species finder script only finds species that physically have a pop in your empire.

You can also set the default species rights to assimilate, but heed the warning well: If you do, and there is no sub-species to assimilate into, pops will stay in the assimilation state forever.

What is does not do
Assimilate species from 1 pop into another. It will only let you assimilate from one species into one of its sub-species.
Work for robots. Too much added complexity sorry and the vanilla synth tradition does that, as do several other mods.

There are probably exciting edge cases with default species rights of assimilate. This is some of the most finnicky code in the base game.

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Compatibility
Will have issues with anything that alters the Assimilation Species Right or the assimilation event.

It is explicitly compatible with All Ascension Paths
40 Comments
Draconas  [author] 3 May @ 12:32pm 
This mod will not update to 4.0 due to being folded into vanilla now with the default species and merge into default species instruction.
BroncoXeno2035 6 Dec, 2024 @ 7:00pm 
Psionic Assimilation seems to override both types of Genetic assimilation, both the one from this mod and Hive Mind Dissociation.
Draconas  [author] 5 Oct, 2024 @ 2:34am 
No, overrides core game files
Some_Internet_Guy 4 Oct, 2024 @ 1:51pm 
Do you still get achievements when using the mod?
Vrenshrrg 16 May, 2024 @ 2:07pm 
Haha, that must've been me.
Draconas  [author] 16 May, 2024 @ 10:58am 
Excellent :) Glad you enjoy it.
Odin 16 May, 2024 @ 10:31am 
Thank you so much. This has been a much needed vanilla feature for like 6 years now. Somebody posted it on reddit leading me here!
Draconas  [author] 14 May, 2024 @ 10:24am 
No, its organic only. I may see what i can do about robots in the future if I can add to it without increasing complexity overly much. (and it might, the assimilation code is extremely complex)
Vrenshrrg 14 May, 2024 @ 6:45am 
All robots are now one species with each empire's version being a sub-species. Does that make it possible for this mod to function on them?
슈팅스타 13 May, 2024 @ 2:12am 
I think random assimilation between two species was prevented by system itself