Stellaris

Stellaris

Genetic Assimilation
40 Comments
Draconas  [author] 3 May @ 12:32pm 
This mod will not update to 4.0 due to being folded into vanilla now with the default species and merge into default species instruction.
BroncoXeno2035 6 Dec, 2024 @ 7:00pm 
Psionic Assimilation seems to override both types of Genetic assimilation, both the one from this mod and Hive Mind Dissociation.
Draconas  [author] 5 Oct, 2024 @ 2:34am 
No, overrides core game files
Some_Internet_Guy 4 Oct, 2024 @ 1:51pm 
Do you still get achievements when using the mod?
Vrenshrrg 16 May, 2024 @ 2:07pm 
Haha, that must've been me.
Draconas  [author] 16 May, 2024 @ 10:58am 
Excellent :) Glad you enjoy it.
Odin 16 May, 2024 @ 10:31am 
Thank you so much. This has been a much needed vanilla feature for like 6 years now. Somebody posted it on reddit leading me here!
Draconas  [author] 14 May, 2024 @ 10:24am 
No, its organic only. I may see what i can do about robots in the future if I can add to it without increasing complexity overly much. (and it might, the assimilation code is extremely complex)
Vrenshrrg 14 May, 2024 @ 6:45am 
All robots are now one species with each empire's version being a sub-species. Does that make it possible for this mod to function on them?
슈팅스타 13 May, 2024 @ 2:12am 
I think random assimilation between two species was prevented by system itself
슈팅스타 13 May, 2024 @ 2:11am 
@draconas I dunno but it works well in Cybernetic Creed. Pop without implant assimilate into A species while pop with implant assimilate into B species.
Draconas  [author] 13 May, 2024 @ 12:47am 
"Can I create two sub-species with the gene-template trait, so long as one of them has the spiritualist implants, an the other one doesn't?"

I would not, the trait was designed with "1 sub species only" in mind. Because of the way the Stellaris engine works, the code that gets used is "SELECT random_sub_species WHERE has_trait = gene_target"

Note the use of the word RANDOM in there - there is no way for me to control which one the engine will give me back. So if you have 2 sub species with the trait, you should expect pops to be randomly assimilated into either of them.
Draconas  [author] 13 May, 2024 @ 12:44am 
Next Evolution:
"How does this mod deal with sub species that technically can't be gene-modded into a diferent version?"

It totally ignores that and does let you gene mod pops into traits that you should not be able to. Adding that on would be vastly too much headache if it is even possible.
슈팅스타 12 May, 2024 @ 10:47pm 
@Next Evolution I used two template. It works well with little bug (sometimes it generate sub species with same trait, which is easily managed by set the species right to Assimilation)
Next Evolution 12 May, 2024 @ 4:13pm 
How does this mod deal with sub species that technically can't be gene-modded into a diferent version?
For example, the cybernetic creed has the spiritualist implants, which only the spiritualist pops of the empire can have. So if I give the spiritualist sub-species this gene-template trait, will it ignore those without the implants, or just force the gene-modding anyway?
Can I create two sub-species with the gene-template trait, so long as one of them has the spiritualist implants, an the other one doesn't?
슈팅스타 12 May, 2024 @ 6:23am 
@Draconas Thx! you are my savior
Draconas  [author] 12 May, 2024 @ 6:03am 
New version released, fixes synth assimilation
슈팅스타 9 May, 2024 @ 3:10pm 
yes, i checked. this mod prevent synthetic assimilation. this bug needed to be fixed!!!
Draconas  [author] 9 May, 2024 @ 9:38am 
Not in any way shape or form
Kitsune-chan 9 May, 2024 @ 8:19am 
iron man compatibility?
Draconas  [author] 8 May, 2024 @ 10:24am 
Scar: Read the comments. 2 comments below yours.
Scar 8 May, 2024 @ 10:20am 
old version aint even on skymods guh!
Scar 8 May, 2024 @ 10:19am 
aw hell nahh, please make the 3.11 version a standalone :steamhappy:
Draconas  [author] 7 May, 2024 @ 11:23am 
3.12 version dropped.
Draconas  [author] 4 May, 2024 @ 10:14am 
Because 3.12 is going to completely break compatibility, I have updated a version locked version of this mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=3239331107

Because this mod as standalone has too few subscribers, the 3.11 locked version is folded into Genetic Assimilation, as I suspect that what most of the subscribers are using it for anyway.

When i manage a 3.12 update this mod will continue as standalone, the folded version is just for version-locking purposes.
Draconas  [author] 16 Apr, 2024 @ 8:32am 
3.11 update, no real changes.
卡尔文迪斯梅特 22 Dec, 2023 @ 6:49am 
Draconas  [author] 16 Nov, 2023 @ 1:01pm 
3.10 update
ORAA 1 Nov, 2023 @ 9:04am 
Thank you so much for this great mod, I love it
Draconas  [author] 14 Sep, 2023 @ 11:34am 
In the main yes, you will see some odd behaviour because it is using the 3.9 mechanics around how you can acquire AP's (3rd perk slot etc...), but the base mechanic is unchanged
Flying_Squid_999 14 Sep, 2023 @ 8:47am 
Is this backwards compatible with 3.8.4.1? I will wait a few months before switching to any new update.
Draconas  [author] 12 Sep, 2023 @ 1:54pm 
3.9 Update, surprisingly few changes.
L4 of the West 7 Aug, 2023 @ 1:22pm 
did not find this merge robotic species

i did find a mod that did it through edicts but it over a year with out updates and comments indcate needing a updates
L4 of the West 7 Aug, 2023 @ 12:49pm 
thanks!
Draconas  [author] 1 Aug, 2023 @ 2:22pm 
there is a mod for that, I think it is even called merge robotic species
L4 of the West 1 Aug, 2023 @ 2:05pm 
hmm anyways to merge robots from different alien creators?
CrazyDame1313 18 Jun, 2023 @ 5:08pm 
This is a very cool idea. Thanks for making it! As your description says, pairs very well with your 'all ascension paths' mod.
Draconas  [author] 13 Jun, 2023 @ 10:51am 
you're welcome
rocketboyspecial 13 Jun, 2023 @ 7:53am 
I find this mod to be very useful. thank you
Dr. Nolegs 23 May, 2023 @ 3:50pm 
Well I guess that's one way to get around the dominant species check being broken, thanks for the mod!