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Astral rifts do not spawn in what is known as the "empire cluster" which is a tag put on the nearby stars to a starting system. This basically indicates to the game "do not do screwy stuff in these systems because it can screw over a player"
Your extra galactic cluster systems all count as empire cluster, so ithout overriding vanilla rifts are going to have to be like precursors and stay in the main galaxy.
Second, is it possible to have larger clusters than what we already have? I usually play on huge galaxies so the clusters turn out pretty small.
Got pops moving again, so no longer lose their traits
Your fleets of bio ships will now also get moved
Capital building sorting now works for machines and hives.
This weekend I will investigate ringworld starts, but with the ringworld changes I might end up giving up and using the vanilla one, which will DLC lock ringworlds behind Federations.
PDX has also updated void dwellers such that it operates out of some triggers and based on flags now rather than checking the origin, so I will have a gander about if i can add habitats back. They will also be DLC locked if I do.
Not a clue about the amobea, because I just teleport all your ships. What civic? I'll try to figure out why if it's not caught in the move code.