Stellaris

Stellaris

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Expanded Stellaris Ascension Perks (Delta)
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16 May, 2023 @ 7:05am
20 May @ 9:01pm
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Expanded Stellaris Ascension Perks (Delta)

In 1 collection by A-Sartek
Ultimate Terran Playset
98 items
Description
Stellaris 4.0.* ///
Intro>
Please note that this is a dev branch for the main mod, updates will get here first and then to the main mod after trying them out. This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much more!

Featured in Odin Gamings top 10 Stellaris Mods of 2017!

I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). There are still a few perks like that, but I have tried to make things as fun as possible. A lot of the perks have more to them than what is written in the description (It would have become far too long!).

Example Perks
  • Deep Core Mining: Lets you discover new mineral deposits on a planet, but reduces its happiness and habitability.
  • Forge Worlds [Hive Minds Only]: Let's you designate a planet as a forge world, increasing production capabilities while giving other penalties.

Important Information - Please Read
  • The full list of perks and their effect can be found on this description page.
  • Please read the "Providing Bug Reports" section before providing a bug report.
  • Please provide feedback and bug reports for my tradition perk mod at that mod's page.

Expanded Stellaris Traditions
Check out Girion's other mod, Expanded Stellaris Traditions which adds 44 new Tradition Trees to the game! Temporarily since the main mod is outdated, please check Expanded Stellaris Traditions 4 instead.

Features:
  • 44 new tradition trees added.
  • Extensive use of tradition swapping.
    • Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).
    • Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.
    • Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.
  • Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.
  • Traditions do not only contains passive bonuses, more interesting effects, such as:
    • Bonuses depending on your playstyle, conditioned on fulfilling special conditions.
    • Adding new buildings, edicts, jobs, policies, technologies, traits, etc.
    • Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.
  • Unique icons, tree layouts, and well-written flavour texts for all traditions.

Providing Bug Reports
Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:
  • Please report your bugs at this discussion page. I can't always fix bugs as they are reported, and if you only report them in the main discussion they very easily get swamped by other comments by the time I can look at them.
  • Please describe what is the problem. "X doesn't work" is not very helpful.
  • Please provide a screenshot, it is very helpful.
  • Please try and confirm whenever the bug persists with only this mod present.

Compatibility
  • In case you need more ascension slots try this mod or this other mod.
  • This mod is now compatible with a lot of ascension perk mods out there. If you use this mod as well as many other mods, you probably should use this mod.
  • If you want to fix the Paradox limit to ascension paths or further compatibility between tradition and ascension perks, I can recommend my other mod ! Sartek Tradition - Ascension Perk Merger.

Translations
ESAP has English native support and has localization set in place for translators, translations are handled in separate mods that have to go below ESAP in the mod load order, here is a list of translations so far:

Giving Input
The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. Please note that there are appropriate pages at the discussions tab of this mod for each type of input.
  • Balance: While top priority has been to come up with interesting themes for all perks I do believe this is not incompatible with having a balanced mod. All input on which perks you find too strong to weak is appreciated.
  • Bugs: I test everything that I upload. However, this mod gets quite complex and in certain cases, there might be a bug. There is also a lot of stuff in it so I've probably missed a few things as well. Right now it should be quite solid, with the next update there might be a few new ones though. Please report!
  • Spelling: English is not my first language (however I try to check everything with a spell checker). If you find some error, tell me and I will fix it.
  • Suggestions: Have any cool ideas for new perks? I am open to suggestions. No promises but if you have something I will think about it at least.
  • Themes: Do you like the themes of the perks? Are there any one of them that you don't think is clear enough? I think the RP part is important, so please come with any input you have on this. Maybe you have an idea for a more fitting name for a tree or tradition?

Thanks
The guys in the Stellaris Mod Discord Channel
For helping me with various things.
Odin Gaming
For featuring this mod.
The creators of CWTools for Paradox Modding
This seriously makes the modding process three times easier.

[discord.gg]
Popular Discussions View All (1)
4
20 May @ 9:05am
PINNED: ESAP Dev branch Input
A-Sartek
258 Comments
A-Sartek  [author] 20 May @ 9:12pm 
For those that were still in v3.14 please use the backup in the auxiliary folder, erase contents before pasting them (do not simply replace or funky stuff could happen!)
A-Sartek  [author] 20 May @ 10:00am 
@denzellbeatty4554 Hmm, each perk listed in esap_ascension_perks.txt is a brand new perk. All APs start with ap_esap...
denzellbeatty4554 19 May @ 8:32pm 
id list for the perks
A-Sartek  [author] 19 May @ 10:57am 
Awesome :happykitty:
Shogun Gunshow 19 May @ 10:54am 
Thank you, that fixed it!
A-Sartek  [author] 19 May @ 8:42am 
@Shogun Gunshow Does your mod folder (Folder name: 2976573664 ) contain an economic categories folder? If yes then that is why, Steam did not download the new version. Clear download cache and resub, it is not crashing on my end.
Shogun Gunshow 19 May @ 8:24am 
Mod crashes the game on loading a New Game when reaching Loading Map Graphics. I disabled more and more things in my load order until Expanded Stellaris Ascension Perks (Delta) was the ONLY thing in the load order, and it still crashes.
A-Sartek  [author] 19 May @ 5:30am 
@GBL20K It doesn't work properly in 3.14 because there are things like pop growth that now is logistic growth or the fact that bureaucrats were merged in a single category with just name swaps.

The main page is temporarily in version 3.14 btw:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1067631798

I was planning to store a 3.14 zip inside the mod files once the transition for both Delta and Main happens.

@kahvipensas Hmm I will have to take a look at transcendent learning, Worthy APs used to trigger something when leaders were at lvl 10.
GBL20K 19 May @ 4:34am 
it says its on 4.0 will it work on 3.14
kahvipensas 19 May @ 2:41am 
As soon as you dropped this update, Worthy Ascension perks updated as well...