Stellaris

Stellaris

Expanded Stellaris Ascension Perks (Delta)
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Update: 20 May @ 9:01pm

* Stored a 3.14 backup folder inside the auxiliary folder.

Update: 20 May @ 8:57am

* Fixed Great Echo AP (Beautiful Bureaucracy for hives) not receiving unity bonuses per worker and specialist.
* Fixed Pillar of Society AP policy bonuses not providing engineering or physics. (Thanks for the report AzraelSanguin)
* Slightly nerfed Pillar of Society ascension perk (AP exclusive to fanatic spiritualist empires).
* Ascendancy of the State and also its Gestalt counterpart (Ascendant Mind) now require all other government perks since it is the most powerful government perk (it grants an extra civic).

Update: 18 May @ 9:37pm

* One vision AP now provides a lower planetary ascension cost for wilderness empires. (Vanilla feature + Slightly buffed)
* One Purpose AP (One vision AP gestalt variant) now provides a lower planetary ascension cost for wilderness empires. (Vanilla feature)
* Executive Vigor now provide a flat percentage increase for council agenda (Vanilla feature + Slightly buffed) and no longer provides an extra civic (it was too OP).
* Organic Procreation AP was adjusted with 4.0 changes in mind.
* Changed ship_upkeep instances with newer modifiers
* Buffed branching path APs, any negative effects currently are more flavor-focused but less punishing.
* Only APs not buffed are certain ethic-related APs, these perks need further review.
* Deactivated compatibility with Unique Ascension Perks since is not going to be updated any time soon.
* Deactivated compatibility with Worthy Ascension Perks until is updated. (It seems it was updated at the same time as this mod! Note: Both mods still work together but maybe there is an AP effect that overlaps)
* Error log had a major sweep and is now completely clean.
* Economic Categories are no longer altered so this should increase compatibility with tons of other mods.
* Localization added for 3 new modifier references and changed Rivers of Gold description.

Update: 9 Dec, 2024 @ 8:33pm

* Reworked ships economic category, now it looks similar to vanilla in structure but keeping ships from different mods.

Update: 31 Oct, 2024 @ 6:06am

Economic Categories:
* Added triggered modifiers for starbase_shipyard_space_fauna_build under ships economic categories.
* Added triggered modifiers for starbase_shipyard_artificial_build under ships economic categories.
* Vanilla now has triggered_upkeep_modifier for science ships, this was already here in this mod.
* Added new category> planet_zoo_keepers; planet_primal_jobs; planet_treasure_gatherers; specimens AND vivarium.

This mod is now fully compatible with 3.14

Update: 11 Sep, 2024 @ 3:09pm

Economic Categories:
* In economic categories, planet_farmers now have: icon = "job_farmer"
* In economic categories, planet_miners now have: icon = icon = "job_miner".
* planet_technician was moved around within the file in vanilla but is unchanged.
* planet_entertainers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_enforcers now have generate_mult_modifiers in vanilla (but always had them with this mod)
* planet_telepaths now have generate_mult_modifiers in vanilla (but always had them with this mod)
* Added new economic categorie: country_storms; planet_astrometeorologists; planet_storm_dancers; planet_buildings_storm_tech; emergency_fund.

This mod is now fully compatible with 3.13

Update: 20 Aug, 2024 @ 6:47pm

Localization:
MODIFIERS>
* mod_planet_jobs_worker_food_produces_mult:0 "Planetary worker jobs' food production multiplier"
(Food modifier was referring to minerals instead of food causing conflict with an EST modifier.)

Update: 22 Jun, 2024 @ 10:32am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Update: 31 May, 2024 @ 1:15pm

Economic Categories:

  • planet_bio_trophies now has a new parent (parent = planet_culture_workers), this is a vanilla change.
  • Added - modifier_type = add - ship_nanite_swarmer so it resembles how it works for every other ship.
  • By default - ship_nanite_swarmer - has a - triggered_cost_modifier - but now with this mod there is also a triggered_upkeep_modifier so it resembles how it works for every other ship.

Update: 10 May, 2024 @ 1:51pm

Relevant features:

    Economic Categories:
  • After the 3.12 update trade_routes no longer use a -generate_mult_modifiers = produces-
  • NOTE FOR MYSELF: Vanilla ships now use -modifier_types = {mult}- instead of -modifier_types = {add}-; my mod still has both.
  • Added planet_buildings_clone_vats and expanded mult and add modifiers just like other buildings.
  • Added script for -planet_virtual_jobs-; -planet_organic_batteries-; -planet_jobs_cyborg_worker-; -planet_jobs_robot_worker-.
  • Updated planet_managers, planet_priests, planet_telepaths script.
  • Added script for -planet_bath_attendants_individual_machine-; -planet_neural_chips-.
  • Updated pop_category_workers; pop_category_specialists; pop_category_rulers.

    Scripted Trigger:
  • Added a custom scripted trigger for better cohesion with Gigastructures mod: sartek_planet_jobs_merg_habitats.