Project Zomboid

Project Zomboid

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Time Decreases Car Condition
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29 Jul, 2022 @ 7:46am
2 May, 2024 @ 6:07am
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Time Decreases Car Condition

Description
B42 version : https://sp.zhabite.com/sharedfiles/filedetails/?id=3448375286

Update (May 2024) :

- Radios no longer get removed, to avoid a bug when installing a new one




HOW IT WORKS

This mod adds a chance to greatly damage/remove vehicle parts CHECKED ONCE, WHEN THEY SPAWN. That chance will increase as time passes and can be customized in sandbox settings.

Once a vehicle has been checked for damage (when they spawn), IT IS NEVER CHECKED AGAIN.

This means that the vehicles that have spawned at the start of the game around the player WILL NEVER GET DAMAGED AGAIN. It is only the new vehicles spawning when the player explore the map, that get damaged.

Inspired by Planetalgol's "Worse Vehicle Condition". All credits go to him for the orginial idea.




The Sandbox Settings :
  • Start Day : (default = 1)
  • Peak Day : (default = 50)
  • Start Chance to damage/remove parts : (default = 1) Applied before and on Start Day.
  • Peak Chance to damage/remove parts : (default = 50 ) Applied after and on Peak Day.
  • Check chance for removing parts: (default = true ) Uncheck this to disable removing parts
  • Check chance for damaging parts: (default = true ) Uncheck this to disable damaging parts
  • Check chance for breaking locks: (default = true ) Uncheck this to disable breaking locks
  • Check chance for decreasing battery charge: (default = true ) Uncheck this to disable decreasing battery charge
  • Check chance for deflating tires: (default = true ) Uncheck this to disable deflating tires
  • Vehicle part chance multipliers: Chance multipliers for each type of part

Starting from the Start Day, the chance to damage/remove parts will gradually increase until it reaches the peak chance, on Peak Day. After Peak Day the Peak Chance is always applied.

For reference : to have it on the same level as Planetalgol's worse vehicle condition you would need to set the chance ~= 40 %.
Note : The chance is applied ON EACH VEHICLE PART of a vehicle, and more often than not, it is applied more than once per vehicle part. It is not only once per vehicle. So if you set more than 50% that is extremely high!

A different fraction of the chance is applied to different vehicle parts. Some are applied the full chance once, others are applied half the chance, but twice. You can tweak these chances with the sandbox settings.

Compatibility :

It should stack with Planetalgol's Worse Vehicle Condition, though I haven't tested it.
It should work with most vehicle mods.




Multiplayer :
Should work in multiplayer. I haven't tested it though.




Workshop ID: 2841981605
Mod ID: TimeDecreasesCarCondition
Popular Discussions View All (3)
0
16 Jun, 2024 @ 9:20am
PINNED: Translations
Champy
92 Comments
Champy  [author] 20 Mar @ 9:52am 
Astoriuz 16 Mar @ 5:54am 
PLEASE make this b42 !!!
Mang 1 Mar @ 3:06pm 
To make the mod compatible with b42 all you need to do is create a 42 and a common folder and copy the media file, poster, and mod.info files into to the 42 folder
PAN1C 7 Feb @ 1:31pm 
b42?
Mtgiri 4 Jan @ 6:36am 
Great to hear that. Thanks again!
Champy  [author] 4 Jan @ 2:48am 
@Mtgiri @Munkey 123 It's on my todo list. But I'm pretty busy these days and I haven't even had time to experience much of b42 myself. Eventually I'll update this mod, don't know when
Mtgiri 3 Jan @ 4:52am 
Any chance to get this updated to the .42? Thanks for ur time!
Monk Enthusiast 19 Dec, 2024 @ 12:24am 
Great mod, hope it gets added to build 42
aaaaaaaaaawdssss 3 Nov, 2024 @ 1:37pm 
@champy Could you make a time decreases zombie condition? like for example, a recently infected zombie is a sprinter, with with good eyesight, hearing, its smart it can naviagate and open doors, and everything else. And overtime the longer it lives the more weaker it becomes and then it eventually dies. can you make that mod?
EHOT 31 Aug, 2024 @ 6:37am 
Will this mod affect the Machines that hacked. and took him to his base?