RimWorld

RimWorld

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Haul Mined Chunks
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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159.075 KB
25 Apr, 2022 @ 12:21pm
9 Jun @ 1:03pm
20 Change Notes ( view )

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Haul Mined Chunks

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
108 items
Description


Will mark stone-chunks to be hauled when they spawn from mining.
I just got tired of random chunks laying about, slowing down my miners.
Should work on any chunk, vanilla and modded.
Safe to add/remove anytime

- Added support for Raise The Roof
- Addeds support for Vanilla Factions Expanded - Insectoids 2
- Added support for ABF: Artificial Beings Framework
- Added support for Ancient mining industry
- Added support for Project RimFactory Revived
- Added support for drone-mining in most droid-mods.
- Added support for chunks dug up by Vanilla Framework Expanded-based modded creatures, via delmain
- Added support for chunks spawned by the Deep Drill, via delmain

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hauling, stone chunks
117 Comments
VitaKaninen 14 Jun @ 2:23am 
There seems to be an issue when using the inspired mining from Inspiration Tweaks. Only about 25% of the chunks will be marked for hauling when a pawn with the inspiration mines them.

Here is a video showing it in action: https://www.youtube.com/watch?v=2p0x0D55gvk
Silvrus 12 Jun @ 5:06pm 
This should be in the base game, great mod! I noticed an interesting interaction from the latest update. If you have planning in place, like from More Planning, and pawns mine through, it doesn't designate the chunks to be hauled. Remove the planning, and it works like normal.
VitaKaninen 9 Jun @ 1:11pm 
Thanks!
Mlie  [author] 9 Jun @ 1:04pm 
@VitaKaninen Should be fixed now, apparently they rock filth in that mod is categorized as chunks
VitaKaninen 9 Jun @ 10:22am 
Mlie  [author] 9 Jun @ 9:58am 
@VitaKaninen Could you link to that mod?
VitaKaninen 9 Jun @ 9:24am 
I am having the same issue as below. The chunks get marked for hauling, but after they are hauled, there is still the "haul icon" left on the floor that I have to go back and cancel.

I am also using Scattered Stones by OwlChemist. Are the mods just incompatible with each other?
Zibrolta16 25 May @ 8:30pm 
@Mlie So I've updated the mod to the final version (even redownloaded completely), the mod still marks only one chunk that is spawned per mined cell, I will try later to see if it's a mod conflict, though I have no clue which one could cause the issue
Mlie  [author] 23 May @ 1:22am 
@Tas Cani Should work better now
Tas Cani 22 May @ 3:23pm 
@Mlie Thank you!

I spent some time to hunt this down. The issue persists and can be realiably reproduced with the following mods:

Harmony + all 4 official DLC
Scattered Stones by owlchemist
Haul Mined Chunks

Load order does not matter. Tested either order.

Considering that I had both mods for a long time, a recent update in either mod might be the reason.
Revisiting the screenshots I shared and watching in-game behaviour, I assume that the "haul marker"-graphic gets called twice and only cleaned once, when the chunk is hauled.

Hope that helps. Thank you!