RimWorld

RimWorld

1,214 ratings
Ancient mining industry
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Mod, 1.4, 1.5
File Size
Posted
Updated
11.201 MB
17 Jan, 2024 @ 6:55am
29 Aug, 2024 @ 2:44pm
20 Change Notes ( view )

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Ancient mining industry

Description
Description

The ancient mining industry added a set of mining production lines, including from mining to screening. But beyond that, this mod also adds some giant structures, items, and 12+map exploration missions. You will be able to explore and fight in many ancient abandoned mines, and take away any resources and loot you want.

The quest content requires Ideo DLC as a prerequisite. When Ideo is not loaded, the quest sections will not take effect

Content

[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]

There are more ancient ruins and mission limited buildings that can be moved back home, provided they have sufficient load-bearing capacity


tips

You can find the TBM on the map, or you can make it yourself

CE compatible

ARTS amd XML by MO
C# and some XML by 3hst
quest XML by laowan
Popular Discussions View All (2)
2
5 Nov, 2024 @ 3:36pm
how so you destroy the carts and other stuff
sneakwolfhond
0
10 Jul, 2024 @ 7:13am
Ruin starter names?
greatorder
250 Comments
«PeGaS» 11 Jun @ 2:09pm 
But you can just open your maps in game with KCSG generator, if I understood you correctly
mo  [author] 11 Jun @ 1:43pm 
It is difficult to convert old maps to frameworks because those archives have long been lost
«PeGaS» 11 Jun @ 1:08pm 
1.6 includes new blueprint system. Do you have any plans to use it over KCSG?
Scarlet Sade 9 Jun @ 4:56am 
For peoples having trouble with the ore dressing machine not registering stacks of stone chunks, Stack Gap helps. I made several 1x1 stockpile zones around the machine and set the stack limit to 1 chunk each. The machine accepted it. Hope that helps.
StockSounds 14 May @ 1:02pm 
Nevermind I'm gonna start using this again, because eventually my later colonies really need mining technology.
Vesper Lord™ 29 Apr @ 7:39pm 
Having a problem with the tunnel boring machine- it doesn't change where it's trying to tunnel when I reinstall it somewhere else. It's not throwing up any errors in the console or anything to indicate why it's doing that
Alpharius 28 Apr @ 6:49pm 
stock, it sounds like that's an average furry L
StockSounds 25 Apr @ 1:21pm 
I'm not using this mod anymore, because I get SO SO MANY mining complexes, and I never go to them.
That may be my own caravan hating fault.
does the ore dressing machine not work with stacking mods for chunks?
Spam On A Plane 20 Apr @ 12:10am 
any chance we can get a config for this mod to let us lower the chances of chunks from the drill? having a ton of chunks is fine and make sense but I'm getting to the stage where there are just too many to handle.