RimWorld

RimWorld

2,016 ratings
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5
File Size
Posted
Updated
23.862 MB
14 Aug, 2024 @ 7:36am
20 Mar @ 11:24am
15 Change Notes ( view )

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Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1,821 Comments
AmaDeus 17 Jun @ 4:14pm 
This mod is Incompatible with "Insectoid Genes" not sure (if just that or it is caused by another mod) but if you have it, no insects will spawn at all, and any hive will spam you with red errors.
Ruby 17 Jun @ 11:44am 
I know this wont be added but just giving a cool idea. Considering the Odyssey DLC. I think it would be amazing to have an Insectoid ship like fly inside a living insectoid that grows or something like a questline or something. Or perhaps just an event as in you cant have it but you can find an event/location in space where you arrive at a bio ship full of insectoids which in itself is a 1 big insect.
ThcGM 16 Jun @ 8:02am 
Traktor z Tesco maybe the hive is like... under a mountain blocked by hive walls. Atleast that was the problem I encountered
Sarg Bjornson  [author] 16 Jun @ 4:25am 
lol it's true
ImNotCreat1ve 15 Jun @ 11:21am 
"Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it."
I can fit your comment and this on my screen at this at the same time.
ronaran 15 Jun @ 10:22am 
Can I add this mod to already started game?

I see that insect faction appeared in the list, but there is no settlements. Will they appear during the game?
Traktor z Tesco 15 Jun @ 2:06am 
Thanks for answer. It is not quest, I just realised there is hive to close to my base and decided to destroy it. Went there killed main boss it said I can reform caravan and I did. Than it stayed on the map and show it is to re-enter it in one day. Next time I will try to burn all hives to the ground.
ThcGM 15 Jun @ 1:53am 
You are supposed to destroy all the hives but idfk why it bugs out. You can just open dev mode to finish the quest directly if you really wish to
Traktor z Tesco 15 Jun @ 1:33am 
How to destroy a hive base on the map. I killed boss but seems that it not enough. Do I have to do more than once or I have to manually destroy all hive buildings?
ThcGM 15 Jun @ 1:32am 
Idk about following but it def pisses me off that everyone prioritizes killing the insects over your colonists