Stellaris

Stellaris

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[OUTDATED, Please try BSB] BSW 3
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7.115 MB
18 Jun, 2021 @ 11:00am
20 Sep, 2022 @ 5:46pm
86 Change Notes ( view )

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[OUTDATED, Please try BSB] BSW 3

Description
BSW 3 : Balanced Space Warfare
BSW 3, total battle balance mod with vanilla taste, enhanced once more.
While maintaining the characteristics of vanilla-like weapon systems, balance and has been enhanced.


Notice
Please try my new mod BSB for Stellaris 3.6 Orion, which is similar with BSW.
This mod also enhance the ship behaviors and AI ship designs, and much lighter and more compatibe. And as BSW was, will be updated and improved as the main game updates.

Notice
BSW 3 will no longer be updated from now, and will not support Stellaris 3.6 'Orion', which will be released on November 29th.
In 3.6 Orion, many changes and improvements have been made to space warfare and ship design.
Some are similar to what BSW was aiming for, and some are not of my taste, but it is clear that the Custodian team share a number of critical issues that motivated the production of this mod as a whole. .
Now, in a completely cataclysmic universe, the 'problem' of tactical space combat that BSW was trying to fix will change to a completely different form, and there will be no reason or ability to maintain the mod anymore.
I hope that the vanilla version of Stellaris will be a more fun game, so please unsubscribe the mod now.
Thank you again to those who have subscribed to BSW.


All the screenshots are powered by Amazing Space Battles, and ASB Ironman is highly recommend to be used with BSW 3 together!


Increased System Size and Changed Ship Speed Mechanism



Overall, the solar systems have expanded to a little less than double.
Increased tactical options and maneuvering range during combat.
All ships have the same basic sublight speed, and have different speed modifiers depending on the non-combat/combat situation.

The ship's non-combat speed is determined by the size/class of the ship.
Small ships receive large bonus. The speed bonus large ships is very small.
Instead, we've significantly increased the hull points ​and component slots of cruisers, battleships and titans to improve their combat capabilities.

The ship's combat speed is determined by the ship's role.
Regardless of the size of the ship, you will receive a bonus based on the ship's behavior as determined by the combat computer.

Fleets with large ships now lacks strategic mobility.
But in battle, they will show great firepower and defense.
This will require the formation of a main force and a mobile unit in fleet organization.

Caution : Increasing the minimum system size may result in a empty space around the system. This is not a bug.
Caution : Star system size change does not apply to previous save files.


Changes in Ship Behavior and Combat Computer



Modifications in the ship combat computers and ship behaviors allow more tactical combat.

Swarm combat computers have a very large bonus to combat speed but no fire rate bonus now.
Allows ships to fight as a vanguard and defend other friendly ships.
It will also slow down the speed of nearby enemy ships, providing a protection for allies in the rear.

Picket combat computers have a small bonus to combat speed.
This allows the ships to be properly positioned for fleet air defense.

Artillery computers now have an increased combat range according to the weapon range bonus.

The newly added maximum range computers set the range of the ship's longest weapon range as the combat range.
Allowing ships to launch long-range attacks from the rear.

Ships using the carrier combat computer will launch their strikecrafts and fall back to the behind during battle.
Thanks to the engagement distance bonus, they will be able to attack with their strikecrafts from a great distance.


Weapon Balance



Missiles and strikecrafts are weak against point defense weapons, but will be very powerful against a fleet with poor AA systems.
AA weapons are effective against strikecrafts and missiles, but their damage against shields and armor is weakened, making them very weak against normal ships.
However, it will be somewhat useful against enemy ships that do not have armor or shields.



Missiles have a longer range than X-slot weapons in the end.
It can inflict heavy damage from long range against enemies with poor air defense.



Bombers are more effective in anti-ship attacks, but unable to do air defense.
Also, ships equipped with bombers will have less ship hull points due to the risk of detonation.

AA interceptors can intercept missiles or enemy aircraft.

It will take a long time for an carrier to sortie all strikecraft.
In the meantime, you'll need auxiliary ships that can keep your carriers away from the enemies and make some time.

It will not be easy to quickly eliminate enemy carriers that are fleeing at the start of the battle,
Therefore, AA ships are necessary when dealing with carriers.



By adjusting the stats of the X-slot and L-slot weapons, balance between them has been met.
Added a T-slot kinetic weapon (Perdition Cannon).


Imporoved Titans, Juggernauts and Starbases



The Titan is now strong enough to be used as a fleet flagship.
The Juggernaut is enhanced to match the status of the imperial supreme flagship.



Starbases now inflict attrition damage to enemy fleets engaged in the system.
Added air defense slots to star bases.


New Ship Sections





More than 100 ship sections have been added, with a total of more than 2000 designs available.

You can use sections that dedicated on a specific role, such as missiles, strikecraft, or heavy artillery,
Firepower sectons that increase attack power by sacrificing defense,
Or heavy armor sections that enhance defense.
You can also use X-slot weapons on cruisers by using the cruiser spinal mount bow.


Enhanced AI Empire Ship Building and Fleet Construction

AI Empires design ships using appropriate ship sections, combat computers, and parts
According to the role composition of each ship class according to the AI personalities.
The ships designed in this way are combined in various proportions to form a fleet.
They also determine whether or not to use AA ships according to the fleet composition of nearby enemies or rivals, and adjusts the ratio.
The ship designs of the Fallen Empires and the Crisis have also been partially strengthened.


Research Balance



Strikecraft technology has moved to physics (computer), which will reduce the numbers of engineering weapon techs.
By re-adjusting the repeatable techs, the number of infinitely repeatable repetitive techs between areas has been balanced.


Electronic Warfare and Spec Ops Ships



You can also design electronic warfare ships to strengthen your fleet or undermine the enemy fleet.
You can use spec ops corvettes that self-destruct or capture enemy ships, and repair corvettes that repair your own fleet's ships.


[discord.gg]
538 Comments
1123709523 8 May, 2023 @ 6:00am 
Me too, I think ship sections in this mod are pretty good.
LAJ-47FC9 5 Apr, 2023 @ 11:01pm 
I really liked the old ship sections. Any chance of getting those back in a separate mod?
Kepos 14 Jan, 2023 @ 8:28am 
Sad to see this wonderful mod being discontinued. Was a hell of fun to play it. Looking forward for the new one.
BaBoFantasy  [author] 11 Jan, 2023 @ 4:05am 
@troppei
일단 감사합니다!
결론부터 말씀드리면 BSB 에는 BSW 에 했던것처럼 대대적인 컨텐츠추가는 없을꺼에요.
이번 3.6 부터는 1. 함선클래스에 따른 역할구분이 더욱 명확해지고 2. 함급이나 무기에 따른 상성관계가 강화되었고 3. 무기슬롯 종류의 의미가 줄어들면서 (S/M 슬롯 폭발형무기, L 슬롯 근접무기 등) 결과적으로 BSW 스타일의 함선구획을 기초로 한 모딩은 의미가 없어졌어요.
아울러, 전자전이나 특수전도 그 코딩특성상 렉유발의 가능성이 상존하고 호불호도 갈렸던 시스템이라 당분간은 건드리지 않으려고 합니다.
troppei 11 Jan, 2023 @ 3:43am 
아이고.. 덕분에 잘 쓰고 있었는데 아쉽네요.. BSB에서는 여기 있던 선호무기 자동설계 반영이나 특수전함, 구획 추가 같은 게 없어져서 더 그런 것 같기도 하구요. 개인적으로 너무 잘 써먹고 있던 기능들이라 그런데 혹시 다른 모드나 BSB 업데이트로 다시 추가할 계획은 없으신가요?
- 모드 만들어주셔서 감사합니다 :) 덕분에 훨씬 편하게 할 수 있었어요.
BaBoFantasy  [author] 7 Jan, 2023 @ 7:05am 
Notice
Please try my new mod for Stellaris 3.6 Orion, which is similar with BSW.
This mod also enhance the ship behaviors and AI ship designs, and much lighter and more compatibe. And as BSW was, will be updated and improved as the main game updates.

공지사항
BSW 제작자가 별겜 3.6 을 위해 새로 제작한 BSB 를 사용해보시기 바랍니다.
BSB 또한 역시 함선 행동과 AI 함선 설계를 향상시키고, 훨씬 가볍고 더 호환성이 높습니다. 또한 BSW 가 3년간 그래왔듯이, 별겜 버전이 업데이트됨에 따라서 업데이트되고 발전할 것입니다.
BaBoFantasy  [author] 4 Jan, 2023 @ 5:11pm 
@lyra_tcm
Of course you can. I would be pleased if you just specify that you were inspired by my work. :steamhappy:
lyra_tcm 3 Jan, 2023 @ 9:53am 
Is it ok if i take some of the mechanics from here that aren't added to vanilla and move them into their own mod, love all the stuff this adds and don't want to see it lost to time
제온이 16 Dec, 2022 @ 6:56am 
댓글에 남기신 공지를 보았습니다. 제일 먼저 이 모드를 찾았는데 아직도 업뎃이 안되었기에 무슨 일인가 하고 오니... 3.6 업데이트로 인한 메타 변경이 영향을 주었군요. 저는 이 모드를 알고 나서 스텔라리스를 새롭게 약 300시간을 즐길 수 있었습니다. 감사합니다. 정말... 감사합니다..
에프 12 Dec, 2022 @ 8:17am 
덕분에 재밌었습니다.