Stellaris

Stellaris

70 ratings
SotP RS:SS GS Compatibility Patch
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File Size
Posted
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182.945 MB
23 Apr, 2021 @ 6:12am
5 May, 2021 @ 5:17am
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SotP RS:SS GS Compatibility Patch

Description
Credit to:

Lavo, Sins of the Prophet - https://sp.zhabite.com/sharedfiles/filedetails/?id=751394361
Annatar, Real Space - https://sp.zhabite.com/sharedfiles/filedetails/?id=937289339
Elowiny, Gigastructural Engineering - https://sp.zhabite.com/sharedfiles/filedetails/?id=1121692237

PiFi for gas planets + Yggdrasil Fix

Sins of the Prophets not required but recommended its a great Halo Shipset!

Anything you find thats broken or not scaled properly please let me know and I'll update it as soon as possible!
Popular Discussions View All (1)
1
21 May, 2021 @ 8:36am
List to be worked on
Frenchiest Fry
79 Comments
Yomama76 28 Oct, 2023 @ 3:42am 
As a heads up as of now i believe this mod breaks ringworlds as they become extremely deformed visually, the base mod seems to work fine without the patch
EchoBlue 11 Sep, 2023 @ 10:49am 
dead mod
PiFi  [author] 12 Jun, 2023 @ 3:33am 
I doubt it, we both have life going on atm and a lot of structures were added since either of us has looked at the code.
However, TheCreepOfWar appears to have recontinued updating his compatibility patch, so I suggest to look at theirs for a 3.8.x-compatible one. (For legacy play in 3.7, Victoneux's patch works fine as well.)
Lord Slug the Mastermind 11 Jun, 2023 @ 2:02pm 
Is there going to be a 3.8 update of this mod soon?
Blind1337nedm 13 Dec, 2021 @ 7:23am 
was unable to build gas giant megastructures, removing this mod worked.
PiFi  [author] 16 Oct, 2021 @ 10:03am 
Thanks Andrew, the main issue is that I mainly do testing and looking for minor flaws in the code (like logic errors), whilst the actual coder of the mod here has been drenched in work IRL for the last few months. I can only do so much myself, but I can at least explain why issues persist or are tricky to solve most of the time. (Or when something else might be to blame, like the launcher sometimes.)
Andrew_The Golden 15 Oct, 2021 @ 4:52pm 
Hi PiFi, thanks for commenting. I understand & I know it not easy so I give a lot of credit to you guys for doing what you can and have. :cozyhoi4eagle:
PiFi  [author] 10 Oct, 2021 @ 6:42am 
Hi Andrew, the Dyson Sphere issue is a bit of a pain, especially given that since the most recent update Real Space added even more star classes. It would require rescaling and repositioning the structure for each of those as well, or declaring the thing unbuildable around them. This is iirc the issue with giants, supergiants and hypergiants (although custom systems introduced by other mods will look bad bc the rescaling didn't apply there), as those are "sunk down" by Real Space and System Scale to accomodate for their size. Hence, the Dyson Sphere (which isn't sunk) appears on top. It is the same for Star Lifters and Matrioshka Brains.

Is the Ringworld issue a thing during construction or when finished? I don't quite get what's going on based on your description.
Andrew_The Golden 9 Oct, 2021 @ 6:42pm 
Hi, I'm coming from https://sp.zhabite.com/sharedfiles/filedetails/?id=2208551616 in which I read the comments and sought to come here for the same remedy, and I appreciate the effort you guys take in solving these issue and keeping us update, but at least from my testing - this mod also has some issues, not as many as the prior however. Ringworlds will still be repaired and have seperated sections while Dyson Spheres will spawn on top of their star.
PiFi  [author] 4 Oct, 2021 @ 5:04pm 
@ChemistryGuy The mod should function for 3.1, the creator just hasn't gotten the time to change said flag yet.