Stellaris

Stellaris

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Real Space System Scale Gigastructural Engineering Patch 3.8
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3.177 MB
24 Aug, 2020 @ 8:09pm
30 May, 2023 @ 2:48pm
23 Change Notes ( view )

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Real Space System Scale Gigastructural Engineering Patch 3.8

Description
Overview
This mod seeks to make Real Space System Scale more useful by adding compatibility between Real Space System Scale and other mods, namely Gigastructural Engineering. Not all megastructures and assets have been rescaled as this is an immense task for one individual to do. Additionally some megastructures I have started to move their construction platforms to not be inside the parent star or extremely far away.

Scaled Megastructures
- Alderson Disk
- Asteroid Artillery
- Asteroid Manufactory
- Automated Stripmine
- Atmospheric Purifier
- Crystal Megabore
- Dyson Sphere
- Dynamic Core Ignitor
- Engineering Test Site
- Equatorial Shipyard
- Mass Relays
- L Gates
- Geothermal Stabilizer
- GLUE
- HRAE-MC
- Hyperstructural Assembly Yard
- Interstellar Habitat
- Matrioshka Brain
- Matter Decompressor
- Nicoll Dyson Beam
- Nidavillir Hyperforge
- Orbital Arcology
- Stellar Particle Accelerator
- Penrose Sphere
- Penrose Sphere Ringworld
- Ringworld
- Titanic Ringworld
- Behemoth Ringworld
- Gargantuan Ringworld
- Squareworld
- Star Lifter
- Substellar Compressor
- Yggdrasil Orchid Complex

I have also tried to keep up and update the ruined varieties and all vanilla shipsets and the machine shipset (except machine shipset ringworlds).

Load Order
- Real Space
- Gigastructural Engineering
- Real Space: System Scale
- Machine Shipset (Optional)
- Real Space System Scale Gigastructural Engineering Patch

Compatibility
While this mod was built with Real Space System Scale in mind many modifications have resulted in a massive overhaul in scaling once again. Other compatibility patches that claim to be for Real Space system scale are LIKELY NOT COMPATIBLE with this mod. If you're curious about the more technical explanation: it moves the planetary plane further than Real Space System Scale to have more room for large stars and system rings.

Because of the fact stated above, if there is a mod that you see creating entities wrong such as "Halo rings" above planets, "floating" shields above planets or other bugs let me know and I will be happy to add compatibility. Some compatibility has already been added between Guilli's Planet Modifiers and Features and More Events Mod namely the ring and shield entities for both mods.

Machine Shipset has its own custom megastructure entities which have been scaled for the megastructures listed above. If there are other graphical cultures that have custom megastructures I would be happy to add compatibility into this mod. Note: As of now the machine shipset ringworld is not implemented, there are other compatibility mods created to implement the machine shipset ringworld with Gigastructural Engineering but they will not be scaled correctly. This will be fixed in a future update

Overrides most megastructure .asset and .txt files and other entities relating to stars, planet rings, and shields.

Find An Issue?
If you find something isn't scaled correctly don't hesitate to leave a polite comment describing the issue or sending me a message on steam. It is possible that I have missed an asset that I listed above or compitbility for that asset hasn't been added yet. It is incredibly helpful if you know the mod that the asset is from and use the "tweakergui entity.names" console command to provide the asset name. If you are in multiplayer take a save of the game and open it in singleplayer since console commands do not work in multiplayer. Other issues may include zooming in on an asset makes it disappear which I would also likely be able to fix. Screenshots especially with the console command above are always recommended.

Frequently Asked Questions
Why is my megastructure not scaled correctly?
Did you read the information above? Are you using a custom shipset? Read the description above, if you don't find the information you're looking for look in the comments and then if you still don't find an answer you are free to reach out.

Why is my Matter Decompressor not at the right angle?
because scaling and rotating it was a near impossible task that took multiple days to notfigure out. I ended up just putting it atop the star like a Neutronium Gigaforge, and I think it doesn't look half bad!

Why do I have halo rings, misplaced sheilds or other misplaced entities?
As I stated above, I had to move the orbital plane for planets down again to have larger star scaling for megastructures. If the orbital plane remained where it was larger stars would "sink" further than their megastructures (this is the same reason stars such as the O Hypergiant sink below the orbital plane). Again, I will be happy to fix or look into adding compatibility for other mods in the future.

Is Real Space System Scale required?
Yes, despite the rescale of most things in system scale including stars and planets and moving the orbital plane, it is still required to get all of the camera and other settings I did not change. This may change in the future though!

Why didn't you update your mod?
Short answer: because life. Long answer: between the updates for Stellaris version 2.8.1 and 3.8.3 (about 2 and a half years) I went to college and focused more on my life and played less Stellaris. Despite what some may think I do not play Stellaris all the time and have a life. I can not guarantee that this will stay updated as it is a immense amount of work to keep updated, but it does help knowing how many depend on and enjoy this mod. Thank you, we have an amazing community!

Known Bugs
- Some ruined ringworlds are not scaled properly still
- Asteroid Artillery Engagement range is relatively smaller (not a bug but something to look into the future to make gameplay better)

Version Information
Mod Version: 2.0.5
Stellaris Version: 3.8.3
Gigastructural Engineering Version: 3.27.3 Hotfix 1
Real Space Version: 3.8.9
Popular Discussions View All (3)
2
1 Apr, 2024 @ 9:56am
Update
palinecko
0
17 Feb @ 10:29am
Makes attack moons and asteroid artillery disappear upon construction
LuckyNumberKevin
0
8 Aug, 2023 @ 9:55am
Paradox Mod Forums Verision
Olofantur
289 Comments
ColdSpaCe7 23 Apr @ 7:53am 
update please?
Obiben27 11 Feb @ 1:59pm 
any plans to update?
Etheric 25 Jan @ 3:40pm 
Deleted my mod due to request by tony_sm
Etheric 16 Jan @ 10:48pm 
Asteroid Artillery and Maginot worlds instantly disappear because they don't have reactors, because they are removed in this mod.

So I made a copy of this mod that re-add's those components:

https://sp.zhabite.com/sharedfiles/filedetails/?id=3408281136
samwithham 7 Jan @ 4:05pm 
It seems like Asteroid artillery will disappear after they are built, it kinda of works on some asteroids, but on ice ones they just deconstruct and nothing else can be built on them.
Tickle my Pickle 22 Dec, 2024 @ 4:55pm 
By any chance could you update this when you get the opportunity please kind sir or ma'am? Giga and System scale are a must have for my play throughs and I have no idea how to fix the issues with Irony Mod Manager.
AzureKnight 9 Jul, 2024 @ 9:46pm 
Dont suppose youd consider making a patch for Elves of Stellaris, would you? I rather like the elegant beauty of their shipsets/megastructures, but like everyone else, I get the floating halo effects. Please and thank you kindly, whenever you want to do such a thing.
ebcott 6 Apr, 2024 @ 11:59am 
I made a v3.11 version of this mod to hold y'all over until the original GOAT has time to update this.

https://sp.zhabite.com/sharedfiles/filedetails/?id=3214533126
CNKI 17 Mar, 2024 @ 3:58am 
I really need your mod to achieve the perfect gaming experience, so please update this mod, it will be appreciated :)