XCOM 2
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Bitterfrost Protocol
   
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38.502 MB
16 Oct, 2019 @ 8:03pm
18 Jan @ 7:54pm
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Bitterfrost Protocol

Description
A collection of weapons and utility items that leverage a 3-stage bitterfrost effect. You'll need the frost bomb to start the Bitterfrost Protocol project in the proving ground, but it won't consume it.

Stage 1: Chilled: Mobility and dodge are reduced
Stage 2: Bitter Chilled: Mobility is reduced to a crawl and dodge is completely negated.
Stage 3: Frozen \o/

Cryolator
Experimental chemthrower does low cold damage (comparable to a pistol) and bitterfrost in a cone.
Upgraded by cannon schematics, increasing damage.
It's Overwatch attack is also aoe! careful how you position your soldiers, as it can damage friendlies.
Non-primary targets of the Overwatch attack won't be bitter chilled or frozen (it could get a bit silly with reinfocements)
The first is given as a bonus for completing the bitterfrost protocol project, and you can build additional cryolators in the proving ground.
They can use other special shots, but the range table means anything beyond their normal range is pretty much garunteed to miss.

I've enabled it on a few classes, but you can add this to class templates to enable it on them too:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")

(Was originally using the same assets as DerBK's cryopriests, but later replaced with a new metallic textures, different FX etc)

Frostweave
Additionaly needs the shieldbearer autopsy.
Provides bonus health and immunity to fire and cold.
Melee attackers will be frozen.

Bitterfrost Grenade/Bomb/Warhead
Available in all three tiers (although T3 is only available when nuclear warfare or superior explosives is present)
explosive cold damage and bitterfrost in a small area.
There's also an AWC perk 'MZFreeBitterfrostGrenade' that you can pick up for a free one, even before completing the research.

Bitterfrost Rounds
Applies bitterfrost with every attack, but does not provide any bonus damage.
Abilities that apply multiple hits in one gamestate (ex. Fan Fire) will only apply 1 stage of bitterfrost.

The Winter King's Fangs
A one-of--kind ripjack made from the viper kings fangs, it does cold damage and bitterfrost on every attack.
Grants the same frostbite and viper panic effects as the serpent suit.
Exactly one can be built in the proving ground after completing the viper king's autopsy.

Cryolauncher
A heavy weapon built in the proving grounds.
A variant of the rocket launcher, it does not shred armour or damage cover. Instead it bitterfrosts.
Once powered armour is researched, they can be upgraded one a time to a superior version with increased damage and radius.

Gene Mod (Chest): Bitterfrost Blood
If used alongside gene mods, this will be unlocked when the protocol project is completed.
Grants immunity to cold, and freezes adjacent targets when damaged.
Also triggers the same effect removal as freeze on the soldier, making it easily mitigate many DoT effects.
Popular Discussions View All (3)
7
18 Nov, 2023 @ 9:54am
Simplified Chinese Translation
廣東陳奕迅
4
11 Sep, 2022 @ 12:47pm
Russian Translation
Aks
0
16 Oct, 2021 @ 12:48am
繁體包
stappy82
159 Comments
Cleo 12 May @ 8:25am 
Anybody know how to fix the ids for the proving grounds recipes? like somebody mentioned a lot of them just say "1" required for crafting. idk how to fix this
Treeeeee 18 Apr @ 11:31am 
okay so anyone looking for the item code for cryolite , youre on the wrong page thats added in the frost legion mod , its also this MZFD_Cryolite
... 10 Mar @ 2:50pm 
A lot of items from this mod is bugged with mod jam, does anyone else have this issue?
frostweave requirement is just "1" instead of 1 shieldbearer corpse.
EvilBob22 28 Jan @ 11:15am 
Mostly from the nastier frost units.
Wazuuf 27 Jan @ 11:49am 
How in the world do you get cryolite?
epic meow 24 Nov, 2024 @ 5:42am 
if you poke around in the workshop files you might find IDs for specific items. there may have been some ini or txt file with some clues. it's been a while, i don't remember how to cheat everything in
epic meow 24 Nov, 2024 @ 5:40am 
mycroft, the ID for the foundry research is "MZBitterFrostProtocolTech", i forget the exact console command but using this ID you can force unlock the technology for your campaign. you will need to enable the console and look up the commands tho
Mycroft 24 Nov, 2024 @ 12:22am 
How do you just cheat this in? in the past like four years i don't think i have EVER actually gotten my hands on everything in this mod regardless of mod combinations and even in the super RARE times i get my hands on one of the grenades so i can research it, it's always after i've had my fill and i'm just bored out of my mind with xcom. I don't even CARE about fairness or whatever, i JUST want to go all "Mister Freeze" on my enemies. Legit i wish i could just start with these, or ANY of the cool elemental mods out of the gate. That way i could just jump into the fun elemental stuff right out the gate, instead of waiting till i'm halfway through the "i'm bored out of my mind, let's go play something else" stage and never actually get to use any of it.
henrykhaung 5 Jul, 2024 @ 6:25am 
can psi ops also use it ?
EvilBob22 26 Apr, 2024 @ 9:18am 
There are actually a lot of mods with different names vs workshop names, probably 90% of them. The problem is that the first step in creating a mod in the tools is to give it a name, and that name can never be changed once you hit "Ok". (And spaces aren't allowed along with a couple other rules.) Meanwhile, the workshop name can be changed at any time.